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Why must numbers go up?
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<blockquote data-quote="Chrono22" data-source="post: 5142770" data-attributes="member: 86638"><p>The problem of numbers glut can be partially solved by distinguishing between types of advancement. Character advancement (experience), extra-character advancement (plot progress/fame/infamy) and tier (scope, influence) all play parts in determining the relative power of a character.</p><p></p><p>Take batman and superman. Batman has more experience and techniques- because he regularly faces challenges that are proportionately equal to him. He might have higher numbers than superman- but he's heroic or legendary tier. Superman may not have huge numbers- but since he is epic tier, the scope of his powers and actions is larger. When batman punches, somebody loses teeth. When superman punches, the environment around his target cracks and tears from the force.</p><p>And then, there is Lex Luthor or Joker. They are neither more masterful than batman, nor do they have epic tier abilities. They rely on their ability to influence others to achieve their goals.</p><p></p><p>The problem with most RPGs, IMO, is that they have hitched power too heavily to inflating numbers, when it should just as much be a function of the player's choices.</p></blockquote><p></p>
[QUOTE="Chrono22, post: 5142770, member: 86638"] The problem of numbers glut can be partially solved by distinguishing between types of advancement. Character advancement (experience), extra-character advancement (plot progress/fame/infamy) and tier (scope, influence) all play parts in determining the relative power of a character. Take batman and superman. Batman has more experience and techniques- because he regularly faces challenges that are proportionately equal to him. He might have higher numbers than superman- but he's heroic or legendary tier. Superman may not have huge numbers- but since he is epic tier, the scope of his powers and actions is larger. When batman punches, somebody loses teeth. When superman punches, the environment around his target cracks and tears from the force. And then, there is Lex Luthor or Joker. They are neither more masterful than batman, nor do they have epic tier abilities. They rely on their ability to influence others to achieve their goals. The problem with most RPGs, IMO, is that they have hitched power too heavily to inflating numbers, when it should just as much be a function of the player's choices. [/QUOTE]
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