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<blockquote data-quote="Meatboy" data-source="post: 5142925" data-attributes="member: 40857"><p>First of a big thanks to all the people who have responded. I thought that this was something interesting to ponder and discuss so I am glad to have stirred up some lively discourse. </p><p></p><p>Now as for actual increases I must admit that I am for character advancement. But I am more of the idea, as has been said earlier, of the more "static" type world where by characters advance but the world or area at large remains mostly unchanged, but still giving the characters new challenges to overcome. I guess I am more and advocate of gritty games than heroic style. </p><p></p><p>It was stated earlier in the thread that in 4e players didn't "just" do more damage with their powers but that they also gained more effects as they gained levels. I have a bit of a beef with that about 4e or 3e in general when they have stuff that is almost exactly the same, either in powers or spells, but they have different levels and then just bump up the damage. I feel that fireball and delayed blast fireball were pretty bad offenders for this in 3e so were sleep and deep slumber. </p><p></p><p>I think for me it has something to do with the whole magic item dependency. Which seems to haunt games, DnD in particular. I just would like to be able to do cool things but not always have to chalk it up to the new +X thingamawhatsit of smiting that I recently received... but its even worse when I have to ditch that a few levels later just so that I can grab the next one so I can keep pace.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 5142925, member: 40857"] First of a big thanks to all the people who have responded. I thought that this was something interesting to ponder and discuss so I am glad to have stirred up some lively discourse. Now as for actual increases I must admit that I am for character advancement. But I am more of the idea, as has been said earlier, of the more "static" type world where by characters advance but the world or area at large remains mostly unchanged, but still giving the characters new challenges to overcome. I guess I am more and advocate of gritty games than heroic style. It was stated earlier in the thread that in 4e players didn't "just" do more damage with their powers but that they also gained more effects as they gained levels. I have a bit of a beef with that about 4e or 3e in general when they have stuff that is almost exactly the same, either in powers or spells, but they have different levels and then just bump up the damage. I feel that fireball and delayed blast fireball were pretty bad offenders for this in 3e so were sleep and deep slumber. I think for me it has something to do with the whole magic item dependency. Which seems to haunt games, DnD in particular. I just would like to be able to do cool things but not always have to chalk it up to the new +X thingamawhatsit of smiting that I recently received... but its even worse when I have to ditch that a few levels later just so that I can grab the next one so I can keep pace. [/QUOTE]
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