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<blockquote data-quote="Ariosto" data-source="post: 5142963" data-attributes="member: 80487"><p>It's not even really a matter of "ACs advancing" all the time.</p><p></p><p>In OD&D with <em>Greyhawk</em>, a just-rolled first-level fighter's effective AC could range from 9 (no armor) to -2 (plate armor and shield, 4-point bonus for dexterity 18). In the later Basic games, an 18 dexterity gives just a +3 bonus. In Advanced, unarmored is AC 10 (because ring and studded got wedged in the middle, displacing leather & shield from the AC 6 position). Plate armor is too expensive for a 1st-level character, so the likely best is AC -1. That's still an 11-point range, as in OD&D with Supp. I.</p><p></p><p></p><p></p><p>Counting AC 9 as "0" (in keeping with your post above, and with the MM's basis), <strong>our top first-level fighter's AC -1 would be</strong> <strong>+10</strong>. With no dexterity bonus, that (pretty typical) panoply of scale or banded armor with shield would be +6. ACs for monsters in the original D&D set all ranged from +0 to +7.</p><p></p><p>Look at these examples from the 1st MM:</p><p></p><p>Demogorgon +17</p><p>Dispater +11</p><p>24 HD diplodocus +3</p><p>21 HD Bahamut +12</p><p>20 HD plesiosaurus +2</p><p>18 HD tyrannosaurus rex +4</p><p>16 HD Tiamat +9</p><p>15 HD purple worm +3</p><p>14 HD baluchitherium +4</p><p>13 HD pit fiend +12</p><p>12 HD giant slug +1</p><p>12 HD ki-rin +14</p><p>11 HD ice devil +13</p><p>10 to 11 HD elephant +3</p><p>10 HD efreeti +8</p><p>10 HD lurker above +3</p><p>9 HD will-o-the-wisp +17</p><p>7 to 10 HD mimic +2</p><p>7+7 HD xorn +11</p><p>8 HD night hag +0</p><p>7 HD rakshasa +13</p><p>6+3 HD minotaur +3</p><p>5+5 HD horned devil +14</p><p>5 HD giant skunk +2</p><p>5 HD rust monster +7</p><p>4+4 HD yeti +3</p><p>4 HD ghast +5</p><p>3 HD quasit +7</p><p>2 HD giant ant +6</p><p>2 HD zombie +1</p><p>1/2 HD pixie (invisible) +8</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5142963, member: 80487"] It's not even really a matter of "ACs advancing" all the time. In OD&D with [I]Greyhawk[/I], a just-rolled first-level fighter's effective AC could range from 9 (no armor) to -2 (plate armor and shield, 4-point bonus for dexterity 18). In the later Basic games, an 18 dexterity gives just a +3 bonus. In Advanced, unarmored is AC 10 (because ring and studded got wedged in the middle, displacing leather & shield from the AC 6 position). Plate armor is too expensive for a 1st-level character, so the likely best is AC -1. That's still an 11-point range, as in OD&D with Supp. I. Counting AC 9 as "0" (in keeping with your post above, and with the MM's basis), [B]our top first-level fighter's AC -1 would be[/B] [B]+10[/B]. With no dexterity bonus, that (pretty typical) panoply of scale or banded armor with shield would be +6. ACs for monsters in the original D&D set all ranged from +0 to +7. Look at these examples from the 1st MM: Demogorgon +17 Dispater +11 24 HD diplodocus +3 21 HD Bahamut +12 20 HD plesiosaurus +2 18 HD tyrannosaurus rex +4 16 HD Tiamat +9 15 HD purple worm +3 14 HD baluchitherium +4 13 HD pit fiend +12 12 HD giant slug +1 12 HD ki-rin +14 11 HD ice devil +13 10 to 11 HD elephant +3 10 HD efreeti +8 10 HD lurker above +3 9 HD will-o-the-wisp +17 7 to 10 HD mimic +2 7+7 HD xorn +11 8 HD night hag +0 7 HD rakshasa +13 6+3 HD minotaur +3 5+5 HD horned devil +14 5 HD giant skunk +2 5 HD rust monster +7 4+4 HD yeti +3 4 HD ghast +5 3 HD quasit +7 2 HD giant ant +6 2 HD zombie +1 1/2 HD pixie (invisible) +8 [/QUOTE]
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