Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why must numbers go up?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ggroy" data-source="post: 5143233" data-attributes="member: 83805"><p>I was thinking of games which had very little to no story-related rewards. Something where the player's character sheet remains the same throughout the game with very few to no changes, other than maybe changes in hit/health points during injury and healing, and stuff from failed saving throws.</p><p></p><p>A few 1E AD&D games I played in back in the day resembled this. The DM did not give out any treasure, other than the MacGuffin of interest which was to be returned to the king/patron/etc... requesting it. The DM also did not give out any magic weapons, and did not bother with keeping track of XP. So we had no easy way of "leveling up" other than finishing the quest by bringing back the MacGuffin, and the king/patron/etc... giving us training as a reward.</p><p></p><p>For the most part, our characters died in numerous TPKs and we churned through as many as a dozen characters. Our character sheets changed very little during the entire game, other than hit points and whatever bad stuff happened whenever we failed a saving throw. A few players even had their level demoted to "level 0" or particular stats permanently decreased, by particular monsters or failed saving throws.</p><p></p><p>In the end, we never had the opportunity to retrieve the MacGuffin and never leveled up. The DM didn't even give any hints as to where to search for the MacGuffin.</p><p></p><p>For the most part, we got bored after a few months of playing this way, and eventually changed the DM to somebody else. Even to this day, none of us will play in any games with this particular DM. Not even if he paid us to play in his games.</p></blockquote><p></p>
[QUOTE="ggroy, post: 5143233, member: 83805"] I was thinking of games which had very little to no story-related rewards. Something where the player's character sheet remains the same throughout the game with very few to no changes, other than maybe changes in hit/health points during injury and healing, and stuff from failed saving throws. A few 1E AD&D games I played in back in the day resembled this. The DM did not give out any treasure, other than the MacGuffin of interest which was to be returned to the king/patron/etc... requesting it. The DM also did not give out any magic weapons, and did not bother with keeping track of XP. So we had no easy way of "leveling up" other than finishing the quest by bringing back the MacGuffin, and the king/patron/etc... giving us training as a reward. For the most part, our characters died in numerous TPKs and we churned through as many as a dozen characters. Our character sheets changed very little during the entire game, other than hit points and whatever bad stuff happened whenever we failed a saving throw. A few players even had their level demoted to "level 0" or particular stats permanently decreased, by particular monsters or failed saving throws. In the end, we never had the opportunity to retrieve the MacGuffin and never leveled up. The DM didn't even give any hints as to where to search for the MacGuffin. For the most part, we got bored after a few months of playing this way, and eventually changed the DM to somebody else. Even to this day, none of us will play in any games with this particular DM. Not even if he paid us to play in his games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why must numbers go up?
Top