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<blockquote data-quote="AllisterH" data-source="post: 5144010" data-attributes="member: 51325"><p>Er, by that argument, you do realize you're arguing that none of the melee classes in D&D pre 4e actually "change" right?</p><p></p><p>Personally, I'm not sure that's true since there is a fundamental difference in play and feel IMO that while a 1st level fighter fears magic since he pretty much will autofail effects, a 20th level fighter simply can laugh in the face of magic thanks to the "linear" increase in the chances of said fighter resisting magic.</p><p></p><p>I wonder though why the spell using classes got both "linear" expansion (i.e. fireball gets bigger and bigger as you level) and "non-linear" expansion (i.e. high level spells allow spellcasters to do things they could NEVER do at low level)</p></blockquote><p></p>
[QUOTE="AllisterH, post: 5144010, member: 51325"] Er, by that argument, you do realize you're arguing that none of the melee classes in D&D pre 4e actually "change" right? Personally, I'm not sure that's true since there is a fundamental difference in play and feel IMO that while a 1st level fighter fears magic since he pretty much will autofail effects, a 20th level fighter simply can laugh in the face of magic thanks to the "linear" increase in the chances of said fighter resisting magic. I wonder though why the spell using classes got both "linear" expansion (i.e. fireball gets bigger and bigger as you level) and "non-linear" expansion (i.e. high level spells allow spellcasters to do things they could NEVER do at low level) [/QUOTE]
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