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<blockquote data-quote="Enclave" data-source="post: 5144222" data-attributes="member: 88895"><p>Well, you're clearly not being blatant enough. When I say it's not hard for a DM to inform the players that it'd be a BAD idea, I mean flat out saying "Guys, you may want to rethink that plan"</p><p></p><p>I'm not talking about subtle hints, I'm talking about the sublty of a sledge hammer.</p><p></p><p>edit:</p><p></p><p>I should note, my friends and myself are in the late 20's to early 30's age range, so don't act like you're the only adult playing to unwind.</p><p></p><p></p><p></p><p>Pardon me if I don't quote everything, I'm not in the mood to do a lot of typing right now. </p><p></p><p>Anyways, yes, cities are static in the sense that your average guards will not suddenly be so much more powerful than they were say 10 years ago. They're going to be pretty run of the mill. If a bunch of town guards or the like suddenly became just as strong as you, why exactly do people in towns need you when they could just send the guards to deal with the BBEG or whatever your campaign has.</p><p></p><p>So yes, cities are static in this way. Sure they change a lot, but you cannot expect the levels of strength of the average guards and the like to have improved all that much at all. The main changes I could see in a city would be if some new guild has moved into town or the guards have a new captain who's quite strong. But these are more isolated things. The average town guard is still going to be your average town guard. You're not going to have a town full of Paragon or Epic level town guards, that's just ridiculous to even think such a thing.</p></blockquote><p></p>
[QUOTE="Enclave, post: 5144222, member: 88895"] Well, you're clearly not being blatant enough. When I say it's not hard for a DM to inform the players that it'd be a BAD idea, I mean flat out saying "Guys, you may want to rethink that plan" I'm not talking about subtle hints, I'm talking about the sublty of a sledge hammer. edit: I should note, my friends and myself are in the late 20's to early 30's age range, so don't act like you're the only adult playing to unwind. Pardon me if I don't quote everything, I'm not in the mood to do a lot of typing right now. Anyways, yes, cities are static in the sense that your average guards will not suddenly be so much more powerful than they were say 10 years ago. They're going to be pretty run of the mill. If a bunch of town guards or the like suddenly became just as strong as you, why exactly do people in towns need you when they could just send the guards to deal with the BBEG or whatever your campaign has. So yes, cities are static in this way. Sure they change a lot, but you cannot expect the levels of strength of the average guards and the like to have improved all that much at all. The main changes I could see in a city would be if some new guild has moved into town or the guards have a new captain who's quite strong. But these are more isolated things. The average town guard is still going to be your average town guard. You're not going to have a town full of Paragon or Epic level town guards, that's just ridiculous to even think such a thing. [/QUOTE]
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