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<blockquote data-quote="pemerton" data-source="post: 5149280" data-attributes="member: 42582"><p>Even for the language example, that doesn't seem to work as a criticism. Let's see: first I start talking to primary school kids, with a bit of difficulty but some success, then I start talking to secondary school kids, same success rate, than to university people, then I start reading and writing poetry with difficulty but some success. What's wrong with that - with the right meaning of "success", that's my linguistic life to date - no doubt my linguistic skills today would run rings around school-kids, but except when I'm talking to my daughters and reading with them, it doesn't really come up.</p><p></p><p>Moving away from the example to the more general point - 4e seems to have as a design goal that the PCs will gradually work there way through the "story of D&D" - from fighting kobolds to fighting Orcus. The numbers getting bigger, in combination with the published monsters and adventures, is a mechanism for achieving this result.</p><p></p><p>And a different but not irrelevent point - what does 50% success rate mean in 4e? Not necessarily that I suck 50% of the time, but that I don't get what I want 50% of the time. Even my 1st level PC might be an expert fencer - it's just that the opponents are also (except the minions - there the ones I dispatch with little challenge). In that sense, a 4e "miss" is quite different from a Runequest or Rolemaster miss.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5149280, member: 42582"] Even for the language example, that doesn't seem to work as a criticism. Let's see: first I start talking to primary school kids, with a bit of difficulty but some success, then I start talking to secondary school kids, same success rate, than to university people, then I start reading and writing poetry with difficulty but some success. What's wrong with that - with the right meaning of "success", that's my linguistic life to date - no doubt my linguistic skills today would run rings around school-kids, but except when I'm talking to my daughters and reading with them, it doesn't really come up. Moving away from the example to the more general point - 4e seems to have as a design goal that the PCs will gradually work there way through the "story of D&D" - from fighting kobolds to fighting Orcus. The numbers getting bigger, in combination with the published monsters and adventures, is a mechanism for achieving this result. And a different but not irrelevent point - what does 50% success rate mean in 4e? Not necessarily that I suck 50% of the time, but that I don't get what I want 50% of the time. Even my 1st level PC might be an expert fencer - it's just that the opponents are also (except the minions - there the ones I dispatch with little challenge). In that sense, a 4e "miss" is quite different from a Runequest or Rolemaster miss. [/QUOTE]
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