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<blockquote data-quote="Garthanos" data-source="post: 5155333" data-attributes="member: 82504"><p>Some good points in there vonklaude... but lets extract features and see how</p><p> much can be extricated from the advance of the numbers.</p><p></p><p>-A true statement but the value of changing the impact of mechanical randomness could be very suspect... . As part of the argument that effects of ramping arent simplistic this is still solid - but claiming this implies a need for the ramp? (See diceless games where randomness is player induced)</p><p></p><p></p><p>The amount that Characters are differentiated could start out less and work up to more...</p><p>Detail can ramp without general numeric potency changing at all. For instance one game allowed one to start out with a barely defined character then choose to allocate a general competence rating as one went along deciding at the time you needed to know ... whether the character could swim or not as an example. Ramping detail and focus at the cost of potential and versatility. .. similarly discovering disabilities are ways to differentiate... and represent a down turn in potence. In other words gaining advantage with accompanying disadvantage.. power with resposibility</p><p></p><p>Fluid capability becoming static is a similar example.. being able to shift ability around but you get fewer points but in more areas... once you make them static there localized value is compensated higher.</p><p></p><p>Increasing potence of character can be at a cost to the player narrative power and vice versi (see Fate points and Aspects - especially so called Negative Aspects). At some level the numbers ramp can be illusory.</p><p> ?Original poster is effectively questioning the value gained via the advance ... but this point seems to presume it has game value in and of itself (I probably just misunderstood).</p><p></p><p>Challenge grades need to exist but I am not sure there is a reason why the characters themselves need to change position within that map atleast it doesnt need to have a progression ramp... there position could flux without incline. </p><p></p><p>Adding in player narrative power independent of character potence.. and you get Frodo being the most important character of the story not Gandalf.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5155333, member: 82504"] Some good points in there vonklaude... but lets extract features and see how much can be extricated from the advance of the numbers. -A true statement but the value of changing the impact of mechanical randomness could be very suspect... . As part of the argument that effects of ramping arent simplistic this is still solid - but claiming this implies a need for the ramp? (See diceless games where randomness is player induced) The amount that Characters are differentiated could start out less and work up to more... Detail can ramp without general numeric potency changing at all. For instance one game allowed one to start out with a barely defined character then choose to allocate a general competence rating as one went along deciding at the time you needed to know ... whether the character could swim or not as an example. Ramping detail and focus at the cost of potential and versatility. .. similarly discovering disabilities are ways to differentiate... and represent a down turn in potence. In other words gaining advantage with accompanying disadvantage.. power with resposibility Fluid capability becoming static is a similar example.. being able to shift ability around but you get fewer points but in more areas... once you make them static there localized value is compensated higher. Increasing potence of character can be at a cost to the player narrative power and vice versi (see Fate points and Aspects - especially so called Negative Aspects). At some level the numbers ramp can be illusory. ?Original poster is effectively questioning the value gained via the advance ... but this point seems to presume it has game value in and of itself (I probably just misunderstood). Challenge grades need to exist but I am not sure there is a reason why the characters themselves need to change position within that map atleast it doesnt need to have a progression ramp... there position could flux without incline. Adding in player narrative power independent of character potence.. and you get Frodo being the most important character of the story not Gandalf. [/QUOTE]
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