Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why must numbers go up?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 5155793" data-attributes="member: 80487"><p>Interpersonal influence was introduced <strong>before</strong> the combat rules in the original RPG!</p><p></p><p>The effects of <u>charisma</u> (which is routinely underlined) on henchmen and loyalty (reason #1 why it would be no "dump stat" if that were even possible) are the very first thing to follow the basic explanation of abilities. <u>Charisma</u> gets a whole section to itself at the top of page 11 of D&D Vol. 1.</p><p></p><p>Pages 12-13 are devoted to related matters, starting with languages. Non-Player Characters (including monsters) get extensive treatment, including a 2d6 <strong>Reaction Table</strong> and Loyalty and Morale factors. The combat system does not come in until page 18.</p><p></p><p>Charisma is noted as a modifying factor, and one could easily quantify various aspects of it along the lines of specialized "social skills" ratings in some later games.</p><p></p><p>However, the particulars of a situation can make a <em>huge</em> difference! It's easy to assume some subtle nuances of "how" in a skill factor, but the "what" tends to be a very, very important part of the "why" shaping a response. </p><p></p><p>Whacking someone with a weapon is simply something one does <em>to</em> him if he fails to avoid the blow. Persuasion or influence, on the other hand, is likely to depend largely on "what's in it for me" from the "target's" perspective.</p><p></p><p>So, if things are to make any sense at all, it is IMO necessary to work out how successful an attempt is likely to be on the basis of <em>what is being attempted</em>.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5155793, member: 80487"] Interpersonal influence was introduced [b]before[/b] the combat rules in the original RPG! The effects of [u]charisma[/u] (which is routinely underlined) on henchmen and loyalty (reason #1 why it would be no "dump stat" if that were even possible) are the very first thing to follow the basic explanation of abilities. [u]Charisma[/u] gets a whole section to itself at the top of page 11 of D&D Vol. 1. Pages 12-13 are devoted to related matters, starting with languages. Non-Player Characters (including monsters) get extensive treatment, including a 2d6 [b]Reaction Table[/b] and Loyalty and Morale factors. The combat system does not come in until page 18. Charisma is noted as a modifying factor, and one could easily quantify various aspects of it along the lines of specialized "social skills" ratings in some later games. However, the particulars of a situation can make a [i]huge[/i] difference! It's easy to assume some subtle nuances of "how" in a skill factor, but the "what" tends to be a very, very important part of the "why" shaping a response. Whacking someone with a weapon is simply something one does [i]to[/i] him if he fails to avoid the blow. Persuasion or influence, on the other hand, is likely to depend largely on "what's in it for me" from the "target's" perspective. So, if things are to make any sense at all, it is IMO necessary to work out how successful an attempt is likely to be on the basis of [i]what is being attempted[/i]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why must numbers go up?
Top