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<blockquote data-quote="Stalker0" data-source="post: 5157811" data-attributes="member: 5889"><p>People have made my points in long arguments, so I'm just going to do a summary of my take on this subject for emphasis.</p><p></p><p>The model of a increasing escalation of power with level (aka numbers going up) has the following advantages:</p><p></p><p>1) A player can take on the same challenge at a higher level with a much easier time, aka a showing of gaining strength.</p><p></p><p>While typically Dnd fights happen around the level the party is at, the fact that a party can mow through a lower level encounter serves to demonstrate their strength. It roots some "reality" into the world that the characters are getting stronger from their trials.</p><p></p><p>2) Players gain greater strength over environmental factors.</p><p></p><p>And offshoot of number 1, in many cases the gaining of levels allow a player better control/resistance to the environment. That weather that causes 5 damage per round is much scarier at 1st level than at 30th, regardless of any powers or resistances.</p><p></p><p>3) Players gain new abilities with their increased power.</p><p></p><p>This one mainly revolves around aspects like skills. While combat numbers tend to be balanced out PC vs Monster, skills often have set DCs and as such the player gains the ability to do more and more things automatically as his level goes up.</p><p></p><p>Athletics is one example. At 1st level crossing a 10 foot pit might be an obstacle, at 30th it maybe no challenge at all.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5157811, member: 5889"] People have made my points in long arguments, so I'm just going to do a summary of my take on this subject for emphasis. The model of a increasing escalation of power with level (aka numbers going up) has the following advantages: 1) A player can take on the same challenge at a higher level with a much easier time, aka a showing of gaining strength. While typically Dnd fights happen around the level the party is at, the fact that a party can mow through a lower level encounter serves to demonstrate their strength. It roots some "reality" into the world that the characters are getting stronger from their trials. 2) Players gain greater strength over environmental factors. And offshoot of number 1, in many cases the gaining of levels allow a player better control/resistance to the environment. That weather that causes 5 damage per round is much scarier at 1st level than at 30th, regardless of any powers or resistances. 3) Players gain new abilities with their increased power. This one mainly revolves around aspects like skills. While combat numbers tend to be balanced out PC vs Monster, skills often have set DCs and as such the player gains the ability to do more and more things automatically as his level goes up. Athletics is one example. At 1st level crossing a 10 foot pit might be an obstacle, at 30th it maybe no challenge at all. [/QUOTE]
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