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<blockquote data-quote="Ariosto" data-source="post: 5158207" data-attributes="member: 80487"><p>Garthanos, if you seriously believe that you have some power to dictate how dice land, then we are on different planets.</p><p></p><p>Otherwise, a moment's application of common sense should suggest that merely tossing dice gives one no more influence just for tossing more! The chance of three coins coming up all "heads" is exactly the same as an "8" coming up on a single eight-sided dice.</p><p></p><p>If the third coin comes up "tails", then you have lost the toss just as surely as if it had been the first, or if the dice yielded a different number. If you concede after two coins, or one, come up heads then you have lost and not had your full chance.</p><p></p><p>A binary proposition is a binary proposition is the same no matter what cosmetics you put on it.</p><p></p><p>The only way to affect the outcome is <em>to change the odds</em>. That's what we get to do as players when we get to make choices that give + or - factors to the roll.</p><p></p><p>If we're going to make multiple rolls, it can be in actually coupled ways that let us in fact see progress toward success without arbitrarily increasing risk of failure.</p><p></p><p>Beyond that, we can even get the chance to choose just what's on the line. It's not just Susan making up a story after the fact about why she's using Skill X, when the real reason is that her +9 is in that instead of in Danny's Skill Y. It's shooting out the lights with Marksmanship because that will give a bonus to Danny's Stealth. A missed shot isn't necessarily a "strike toward striking out". Maybe all it does is delay the operation while Susan takes aim again. Maybe all total failure on her part means is that Danny goes in without the bonus.</p><p></p><p>If things don't work out, maybe the players will call off the infiltration rather than risk capture. On the other hand, maybe they will continue by switching to Plan B -- a <em>different</em> set of challenges and consequences.</p><p></p><p>That process of engaging the <em>in-world</em> situation offers a <strong>lot</strong> more of a feedback loop, more player influence on the outcome, even if it <em>all</em> takes place prior to a single dice roll. Advantages can be secured and potential consequences constrained before the introduction of chance.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5158207, member: 80487"] Garthanos, if you seriously believe that you have some power to dictate how dice land, then we are on different planets. Otherwise, a moment's application of common sense should suggest that merely tossing dice gives one no more influence just for tossing more! The chance of three coins coming up all "heads" is exactly the same as an "8" coming up on a single eight-sided dice. If the third coin comes up "tails", then you have lost the toss just as surely as if it had been the first, or if the dice yielded a different number. If you concede after two coins, or one, come up heads then you have lost and not had your full chance. A binary proposition is a binary proposition is the same no matter what cosmetics you put on it. The only way to affect the outcome is [I]to change the odds[/I]. That's what we get to do as players when we get to make choices that give + or - factors to the roll. If we're going to make multiple rolls, it can be in actually coupled ways that let us in fact see progress toward success without arbitrarily increasing risk of failure. Beyond that, we can even get the chance to choose just what's on the line. It's not just Susan making up a story after the fact about why she's using Skill X, when the real reason is that her +9 is in that instead of in Danny's Skill Y. It's shooting out the lights with Marksmanship because that will give a bonus to Danny's Stealth. A missed shot isn't necessarily a "strike toward striking out". Maybe all it does is delay the operation while Susan takes aim again. Maybe all total failure on her part means is that Danny goes in without the bonus. If things don't work out, maybe the players will call off the infiltration rather than risk capture. On the other hand, maybe they will continue by switching to Plan B -- a [I]different[/I] set of challenges and consequences. That process of engaging the [I]in-world[/I] situation offers a [B]lot[/B] more of a feedback loop, more player influence on the outcome, even if it [I]all[/I] takes place prior to a single dice roll. Advantages can be secured and potential consequences constrained before the introduction of chance. [/QUOTE]
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