Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why must numbers go up?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 5158248" data-attributes="member: 82504"><p>Happens all the time during a skill challenge not sure what you think is different here?</p><p></p><p> Choosing how you apply to skills over a multi stage process does allow one to modify the results in mid stream I have seen one skill rolls failure enable a different skill to be applied because it changed the situation. And I dynamically set the difficulties of individual rolls or allow an auto success when it makes no sense for a part of a plan to fail. Is that going beyond the rules for a skill challenge? And if somebody is stretching it to apply a skill that really doesnt work that well towards achieving the end they get penalties perhaps in the form of higher difficulties</p><p></p><p>As I said I think skill challenges are presented overly mechanistically.</p><p></p><p></p><p></p><p>I have no problem with players engaging the in world situation... if they dont its like passing up tons of bonuses on there characters performance.</p><p>Yeah if you dont use the game mechanics to decide anything the player has lots of influence... its called being extremist (4e didnt throw out the dm deciding what you just decided to do is so simple/perfect you auto succeed) </p><p>We have to mix in both character ability and player ability if you want players to pretend to be something other than me in a funny suit.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5158248, member: 82504"] Happens all the time during a skill challenge not sure what you think is different here? Choosing how you apply to skills over a multi stage process does allow one to modify the results in mid stream I have seen one skill rolls failure enable a different skill to be applied because it changed the situation. And I dynamically set the difficulties of individual rolls or allow an auto success when it makes no sense for a part of a plan to fail. Is that going beyond the rules for a skill challenge? And if somebody is stretching it to apply a skill that really doesnt work that well towards achieving the end they get penalties perhaps in the form of higher difficulties As I said I think skill challenges are presented overly mechanistically. I have no problem with players engaging the in world situation... if they dont its like passing up tons of bonuses on there characters performance. Yeah if you dont use the game mechanics to decide anything the player has lots of influence... its called being extremist (4e didnt throw out the dm deciding what you just decided to do is so simple/perfect you auto succeed) We have to mix in both character ability and player ability if you want players to pretend to be something other than me in a funny suit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why must numbers go up?
Top