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<blockquote data-quote="pemerton" data-source="post: 5158868" data-attributes="member: 42582"><p>Pleased to amuse!</p><p></p><p>I'm not interested in making people enjoy something they don't. I've even described a type of player who I think would not enjoy 4e - namely, someone who prefers to "engage the situation" rather than engage rather heavy game mechanics. This probably overlaps with the sort of person who criticises 4e as being too similar to a boardgame or M:TG. I imagine such a player would also dislike HeroQuest or The Dying Earth (two pick on two examples) because, for example, in those games one cannot rely upon equipment, or upon a relationship with an NPC, unless it has been built into the character's abilities via the expenditure of character-buidling currency.</p><p></p><p>What I am trying to demonstrate is that "modern" games are not mere exercises in dice-rolling that undermine player agency. I would have thought this is obvious in relation to The Dying Earth or HeroQuest (or any number of other modern RPGs). To the extent that 4e draws heavily upon the design of those games, the claim is equally false of it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5158868, member: 42582"] Pleased to amuse! I'm not interested in making people enjoy something they don't. I've even described a type of player who I think would not enjoy 4e - namely, someone who prefers to "engage the situation" rather than engage rather heavy game mechanics. This probably overlaps with the sort of person who criticises 4e as being too similar to a boardgame or M:TG. I imagine such a player would also dislike HeroQuest or The Dying Earth (two pick on two examples) because, for example, in those games one cannot rely upon equipment, or upon a relationship with an NPC, unless it has been built into the character's abilities via the expenditure of character-buidling currency. What I am trying to demonstrate is that "modern" games are not mere exercises in dice-rolling that undermine player agency. I would have thought this is obvious in relation to The Dying Earth or HeroQuest (or any number of other modern RPGs). To the extent that 4e draws heavily upon the design of those games, the claim is equally false of it. [/QUOTE]
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