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<blockquote data-quote="ExploderWizard" data-source="post: 5164321" data-attributes="member: 66434"><p>Agreed. The fundamental issue of the endless escalation has almost nothing to do with the </p><p>in-game economy and everything to do with a game designed to provide a challenge to a set</p><p>of probabilities on a sheet of paper rather than the person participating. </p><p>It is a simple MMOism. </p><p>I want the game world to be populated by a large number of boars.</p><p> </p><p>A boar doesn't represent much of a challenge to a high level PC.</p><p> </p><p>I want the PC's to be challenged by boars throughout their careers.</p><p> </p><p>I shall make boars level appropriate to the PC's to achieve this. </p><p> </p><p>So in order to keep the math in the range we want it, there are now boars running</p><p>around that can kill owlbears, wyverns, and manticores.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5164321, member: 66434"] Agreed. The fundamental issue of the endless escalation has almost nothing to do with the in-game economy and everything to do with a game designed to provide a challenge to a set of probabilities on a sheet of paper rather than the person participating. It is a simple MMOism. I want the game world to be populated by a large number of boars. A boar doesn't represent much of a challenge to a high level PC. I want the PC's to be challenged by boars throughout their careers. I shall make boars level appropriate to the PC's to achieve this. So in order to keep the math in the range we want it, there are now boars running around that can kill owlbears, wyverns, and manticores. [/QUOTE]
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