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<blockquote data-quote="Garthanos" data-source="post: 5165228" data-attributes="member: 82504"><p>Heh, I have been doing my own game world so long.. I occasionally forget. Mostly human centric.. elves are a genetically engineered human race (with a soul that mingrated from the fey realms they say). In 4e I flavor any race as either a mutant individual or something created in the last war or a human with unique gifts ...or some combination that suits the player in question, humans are incredibly magical race who has remade the world in the manner of there fantasies.... Auld worlders are humans who maintain the magical gifts as do elves but most modern humans are rather anti magicallly inclined culturally (in spite of there gifts), Most true healers were destroyed in a cataclysmic event a few generations back so the gift is rather strained. (Ritual healing aka true remove affliction/Wound style healing is being limited here not the inspirational battle field stuff of 4e ... which is mostly skinned in very martially fashion).</p><p></p><p>Magic items are more the do things variety ... even weapons have effects like never requiring sharpening or very resistant to breaking... or have a set skill level of there own which you easily outgrow... they probably have the binding enchantments that prevents you from being disarmed just like the magical saddles... but there also magic flying disks (with similar fields to keep on one them) and fire lances. For Auldworlders magic items are shrug no big deal.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5165228, member: 82504"] Heh, I have been doing my own game world so long.. I occasionally forget. Mostly human centric.. elves are a genetically engineered human race (with a soul that mingrated from the fey realms they say). In 4e I flavor any race as either a mutant individual or something created in the last war or a human with unique gifts ...or some combination that suits the player in question, humans are incredibly magical race who has remade the world in the manner of there fantasies.... Auld worlders are humans who maintain the magical gifts as do elves but most modern humans are rather anti magicallly inclined culturally (in spite of there gifts), Most true healers were destroyed in a cataclysmic event a few generations back so the gift is rather strained. (Ritual healing aka true remove affliction/Wound style healing is being limited here not the inspirational battle field stuff of 4e ... which is mostly skinned in very martially fashion). Magic items are more the do things variety ... even weapons have effects like never requiring sharpening or very resistant to breaking... or have a set skill level of there own which you easily outgrow... they probably have the binding enchantments that prevents you from being disarmed just like the magical saddles... but there also magic flying disks (with similar fields to keep on one them) and fire lances. For Auldworlders magic items are shrug no big deal. [/QUOTE]
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