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Why must special swords/weapons always be intelligent?
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<blockquote data-quote="Templetroll" data-source="post: 2172604" data-attributes="member: 2201"><p>In my campaign a ranger decided to go after a nest of stirges by himself, with his wardog and a warg pup he was training. He had an intelligent sword that could heal twice a day.</p><p></p><p>early in the fight he decided the animals were in more ddanger of dieing than he was so he cleared each of stirges and sent them away. After they were gone he told the sword, "I think I can use that heal now." He was about halfway down in hits. The sword saoid, "No."</p><p></p><p>The player's jaw dropped, and the character stammered, "No? Why not?" as he continued fighting. The sword replied, "Because that wouldn't be heroic." He tried to control the sword but being half down he didn't succeed.</p><p></p><p>He had a nice tense fight. He ended up winning with about 4 hits left and he felt great about the fight and planned to do 'something about that sword'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Can't do that with a dumb sword.</p><p></p><p>Intelligent weapons can be fun. The early games went overboard quickly with some things, like Monty Haulism, and some of the rules were devised to keep things onboard for a good game. You always have the right to jump in the ocean or to stay away from the edge. As long as you are all having fun.</p></blockquote><p></p>
[QUOTE="Templetroll, post: 2172604, member: 2201"] In my campaign a ranger decided to go after a nest of stirges by himself, with his wardog and a warg pup he was training. He had an intelligent sword that could heal twice a day. early in the fight he decided the animals were in more ddanger of dieing than he was so he cleared each of stirges and sent them away. After they were gone he told the sword, "I think I can use that heal now." He was about halfway down in hits. The sword saoid, "No." The player's jaw dropped, and the character stammered, "No? Why not?" as he continued fighting. The sword replied, "Because that wouldn't be heroic." He tried to control the sword but being half down he didn't succeed. He had a nice tense fight. He ended up winning with about 4 hits left and he felt great about the fight and planned to do 'something about that sword'. :) Can't do that with a dumb sword. Intelligent weapons can be fun. The early games went overboard quickly with some things, like Monty Haulism, and some of the rules were devised to keep things onboard for a good game. You always have the right to jump in the ocean or to stay away from the edge. As long as you are all having fun. [/QUOTE]
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Why must special swords/weapons always be intelligent?
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