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Why my friends hate talking to me about 5e.
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<blockquote data-quote="UngainlyTitan" data-source="post: 8685190" data-attributes="member: 28487"><p>Yet in the <a href="https://www.enworld.org/threads/5-5-6e-is-it-time-for-wounds-vitality.689682/post-8683407" target="_blank">Wounds/Vitality</a> thread. [USER=7006]@DEFCON 1[/USER] <a href="https://www.enworld.org/threads/5-5-6e-is-it-time-for-wounds-vitality.689682/post-8683407" target="_blank">makes a very similar proposal</a>. It is pretty hardcore but some people like hardcore. Go for it if that is what you want. </p><p>However, I think the game is lethal enough and make more lethal fairly easily. The biggest problem is that once you get past 7th or 8th level the tools given to predict the difficulty of a combat underestimate the toughness of opponents and the degree of underestimation increases as they level up. </p><p>I lack sufficient experience with high level play to make definitive statements but I suspect that party composition variance is greater than the encounter guidelines.</p><p>The other problem is a general lack of advice or material in high level play and the difficulty in acquiring that experience with high level play.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8685190, member: 28487"] Yet in the [URL='https://www.enworld.org/threads/5-5-6e-is-it-time-for-wounds-vitality.689682/post-8683407']Wounds/Vitality[/URL] thread. [USER=7006]@DEFCON 1[/USER] [URL='https://www.enworld.org/threads/5-5-6e-is-it-time-for-wounds-vitality.689682/post-8683407']makes a very similar proposal[/URL]. It is pretty hardcore but some people like hardcore. Go for it if that is what you want. However, I think the game is lethal enough and make more lethal fairly easily. The biggest problem is that once you get past 7th or 8th level the tools given to predict the difficulty of a combat underestimate the toughness of opponents and the degree of underestimation increases as they level up. I lack sufficient experience with high level play to make definitive statements but I suspect that party composition variance is greater than the encounter guidelines. The other problem is a general lack of advice or material in high level play and the difficulty in acquiring that experience with high level play. [/QUOTE]
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