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Why my friends hate talking to me about 5e.
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<blockquote data-quote="CleverNickName" data-source="post: 8685204" data-attributes="member: 50987"><p>I mean, it says a lot about a rules system when the players are more afraid of exhaustion than they are about dropping to 0 hit points. Or to put it differently, it's really messed up that the players are more worried about getting tired than they are about getting stabbed.</p><p></p><p>Yes yes, death spiral and et cetera, I've read and understood that whole thesis in multiple threads.</p><p></p><p>But what if that's the whole point? What if this oh-so-terrible 'death spiral' is a feature, and not a bug? Personally, I don't think the characters are <em>supposed </em>to comfortably live in a collapsing ruin, spider-infested forest, or partially-submerged dungeon for days or weeks at a time...and it's weird that they can. And I think it's weird that characters' bodies and abilities all automatically return to factory settings after an 8-hour nap, as if getting beaten nearly to death had never happened...because I'm still limping around with an ice-pack because of a pulled muscle. <em>From last weekend</em>. Maybe immersion and realism are more important for some players than they are for others.</p><p></p><p>I'm not saying I'm switching to these homebrew exhaustion rules anytime soon. All I'm saying is, I can see why people like it. I can see how it might fix some issues that some folks might be having with the rules for death and dying.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8685204, member: 50987"] I mean, it says a lot about a rules system when the players are more afraid of exhaustion than they are about dropping to 0 hit points. Or to put it differently, it's really messed up that the players are more worried about getting tired than they are about getting stabbed. Yes yes, death spiral and et cetera, I've read and understood that whole thesis in multiple threads. But what if that's the whole point? What if this oh-so-terrible 'death spiral' is a feature, and not a bug? Personally, I don't think the characters are [I]supposed [/I]to comfortably live in a collapsing ruin, spider-infested forest, or partially-submerged dungeon for days or weeks at a time...and it's weird that they can. And I think it's weird that characters' bodies and abilities all automatically return to factory settings after an 8-hour nap, as if getting beaten nearly to death had never happened...because I'm still limping around with an ice-pack because of a pulled muscle. [I]From last weekend[/I]. Maybe immersion and realism are more important for some players than they are for others. I'm not saying I'm switching to these homebrew exhaustion rules anytime soon. All I'm saying is, I can see why people like it. I can see how it might fix some issues that some folks might be having with the rules for death and dying. [/QUOTE]
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