Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why my friends hate talking to me about 5e.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benjamin Olson" data-source="post: 8685428" data-attributes="member: 6988941"><p>The 5e exhaustion mechanics have gone mostly underutilized by the designers for a reason: it is an underbaked game system. The "need a full rest to recover from each level" thing is realistic and all, but not really in keeping with the narrative pace of a typical 5e adventure (maybe if you use "gritty rest/healing" rules it jives more with that). The effects aren't interesting to roleplay, they simply make the character mechanically a slog to play for a while. I'm sure that's fine for some groups, but I think the typical group does not gain enough from the added realism(?) or flavor(?) or whatever the point of this is to justify a player being heavily sidelined for likely a couple of hours of their limited gameplay time while their character is dead weight.</p><p></p><p>Also the exhaustion rules are designed to model, well, exhaustion. Being exhausted and having just been beaten within an inch of one's life are different things, albeit often related things. Even if the effects are similar medium, long, even even fairly short term, in terms of how one would operate in the remaining (likely adrenaline-filled) 6, 12 or 18 seconds of combat, exhaustion effects don't feel particularly authentic.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8685428, member: 6988941"] The 5e exhaustion mechanics have gone mostly underutilized by the designers for a reason: it is an underbaked game system. The "need a full rest to recover from each level" thing is realistic and all, but not really in keeping with the narrative pace of a typical 5e adventure (maybe if you use "gritty rest/healing" rules it jives more with that). The effects aren't interesting to roleplay, they simply make the character mechanically a slog to play for a while. I'm sure that's fine for some groups, but I think the typical group does not gain enough from the added realism(?) or flavor(?) or whatever the point of this is to justify a player being heavily sidelined for likely a couple of hours of their limited gameplay time while their character is dead weight. Also the exhaustion rules are designed to model, well, exhaustion. Being exhausted and having just been beaten within an inch of one's life are different things, albeit often related things. Even if the effects are similar medium, long, even even fairly short term, in terms of how one would operate in the remaining (likely adrenaline-filled) 6, 12 or 18 seconds of combat, exhaustion effects don't feel particularly authentic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why my friends hate talking to me about 5e.
Top