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Why my friends hate talking to me about 5e.
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<blockquote data-quote="tetrasodium" data-source="post: 8686401" data-attributes="member: 93670"><p>I think you are thinking so far off the mark that you are ignoring what the players <em>can't</em> do & why they <em>won't</em> do it when given the chance. The DM is entirely under the thumb of wotc's design on this. The players are dropping to zero because they lack tools to do otherwise & the design is too beneficial for them to ever consider accepting alternatives.</p><p></p><p> In one of my games I gave the players the ability to learn & prepare a <a href="https://www.d20srd.org/srd/spells/cureLightWounds.htm" target="_blank"><strong>1d8+5</strong> first level cure spell</a>, a <a href="https://www.d20srd.org/srd/spells/cureModerateWounds.htm" target="_blank"><strong>2d8+10</strong> second level spell</a>. & a <a href="https://www.d20srd.org/srd/spells/cureSeriousWounds.htm" target="_blank"><strong>3d8+15</strong> third level spell</a> with the restriction that being healed by them resulted in your next long rest taking a number of days equal to your level to complete a long rest. The campaign is sandboxy & time is pretty much never much of a problem several months in but the player response was I quote:<em>"why would I ever prep* or cast any of those when I can just let the damage go away when they hit zero & bring them up normally after without the cost"</em>. The "characters fall to 0 so often that "pop-up" healing is a thing" because they lack the tools to do otherwise and the entrenched system is so good that no player would ever willingly abandon it no matter what they are offered.**</p><p></p><p>* at the time this was said by a healer archetype cleric who counted all of them as prepared automatically for free and would add their wisdom mod on top of that much larger heal.</p><p>** In addition to +2/+4 attrib items capable of going above 20 that same group has recipes to make "cursed" +2 & +4 attribute items that strip death saves & go back to death at -10 but are likewise asking every merchant for attrib=19 gear for non maxed attribs refusing to even consider making the ones that could bring attribs to 22 & 24 respectively.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8686401, member: 93670"] I think you are thinking so far off the mark that you are ignoring what the players [I]can't[/I] do & why they [I]won't[/I] do it when given the chance. The DM is entirely under the thumb of wotc's design on this. The players are dropping to zero because they lack tools to do otherwise & the design is too beneficial for them to ever consider accepting alternatives. In one of my games I gave the players the ability to learn & prepare a [URL='https://www.d20srd.org/srd/spells/cureLightWounds.htm'][B]1d8+5[/B] first level cure spell[/URL], a [URL='https://www.d20srd.org/srd/spells/cureModerateWounds.htm'][B]2d8+10[/B] second level spell[/URL]. & a[B] [/B][URL='https://www.d20srd.org/srd/spells/cureSeriousWounds.htm'][B]3d8+15[/B] third level spell[/URL] with the restriction that being healed by them resulted in your next long rest taking a number of days equal to your level to complete a long rest. The campaign is sandboxy & time is pretty much never much of a problem several months in but the player response was I quote:[I]"why would I ever prep* or cast any of those when I can just let the damage go away when they hit zero & bring them up normally after without the cost"[/I]. The "characters fall to 0 so often that "pop-up" healing is a thing" because they lack the tools to do otherwise and the entrenched system is so good that no player would ever willingly abandon it no matter what they are offered.** * at the time this was said by a healer archetype cleric who counted all of them as prepared automatically for free and would add their wisdom mod on top of that much larger heal. ** In addition to +2/+4 attrib items capable of going above 20 that same group has recipes to make "cursed" +2 & +4 attribute items that strip death saves & go back to death at -10 but are likewise asking every merchant for attrib=19 gear for non maxed attribs refusing to even consider making the ones that could bring attribs to 22 & 24 respectively. [/QUOTE]
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