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Why my friends hate talking to me about 5e.
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<blockquote data-quote="tetrasodium" data-source="post: 8687414" data-attributes="member: 93670"><p>[USER=6779196]@Charlaquin[/USER] noted it in <a href="https://www.enworld.org/threads/why-my-friends-hate-talking-to-me-about-5e.689734/post-8687391" target="_blank">post95</a>, when players need to take the risk of fights more seriously it raises the stakes on any individual fight. On that bolded bit though it also makes those monsters <em>scary</em> even if the group is high enough level to flat out <a href="https://www.macmillandictionary.com/us/dictionary/american/roflstomp" target="_blank">roflstomp</a> it. </p><p></p><p>Take an ogre or a troll & a badass dragon and look at how they play out. the ogre/troll really aren't very dangerous foes & are virtually incapable of killing a PC in a party once the players are past level 4-5 or so , so instead you need a whole bunch of them & they still aren't a concern unless you have so many on the battlefield that they might as well be a swarm. The dragon isn't much different, sure a crit might drop bob from full to zero & a regular attack might drop alice from bloodied (or worse) to zero, but even something like the ancient red dragon only has 3 attacks & probably needs to drop bob on the first hit in order for the second two to matter unless bob is just behind the dragon with nobody capable of using a cheap potion/healing word so he can disengage & run to the back lines or something.</p><p></p><p>With a system where you just up & die at zero -10 or whatever it means that the ogre troll and dragon are <em>always</em> scary because they hit hard enough that you better be high on health with high ac or doing what you can to move away. Walk an troll up towards a wizard in robes while the party is fighting a lich they expect to kill & that troll's approach really isn't even a concern in standard 5e even if the approach is a full on dash up to melee. In the past that troll was a concern to most any player& even a zombie skeleton or kobold closing in on a wizard was terrifying.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8687414, member: 93670"] [USER=6779196]@Charlaquin[/USER] noted it in [URL='https://www.enworld.org/threads/why-my-friends-hate-talking-to-me-about-5e.689734/post-8687391']post95[/URL], when players need to take the risk of fights more seriously it raises the stakes on any individual fight. On that bolded bit though it also makes those monsters [I]scary[/I] even if the group is high enough level to flat out [URL='https://www.macmillandictionary.com/us/dictionary/american/roflstomp']roflstomp[/URL] it. Take an ogre or a troll & a badass dragon and look at how they play out. the ogre/troll really aren't very dangerous foes & are virtually incapable of killing a PC in a party once the players are past level 4-5 or so , so instead you need a whole bunch of them & they still aren't a concern unless you have so many on the battlefield that they might as well be a swarm. The dragon isn't much different, sure a crit might drop bob from full to zero & a regular attack might drop alice from bloodied (or worse) to zero, but even something like the ancient red dragon only has 3 attacks & probably needs to drop bob on the first hit in order for the second two to matter unless bob is just behind the dragon with nobody capable of using a cheap potion/healing word so he can disengage & run to the back lines or something. With a system where you just up & die at zero -10 or whatever it means that the ogre troll and dragon are [I]always[/I] scary because they hit hard enough that you better be high on health with high ac or doing what you can to move away. Walk an troll up towards a wizard in robes while the party is fighting a lich they expect to kill & that troll's approach really isn't even a concern in standard 5e even if the approach is a full on dash up to melee. In the past that troll was a concern to most any player& even a zombie skeleton or kobold closing in on a wizard was terrifying. [/QUOTE]
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