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Why my friends hate talking to me about 5e.
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<blockquote data-quote="nevin" data-source="post: 8687428" data-attributes="member: 7024481"><p>I don't agree with those who want the nitty gritty games where everything is high stakes. Problem there is if everything is high stakes then that's normal and get what I call John Mccane syndrome. Nothing is scary because it never ends. But the other end is just as bad. If you know you aren't going to die, whether it's because the DM is hung up on his story or just doesn't like to kill people then there is no reason for players not to do stupid crazy things, After all DM is going to bail them out anyway. </p><p></p><p>I think 5e went too far into making it unlikely the characters will suffer or die, and because of it's bounded accuracy and attempt to give DM's Rails to keep them on track it tends to prevent anything resembling suffering or death from even getting close to the hero's. </p><p>I think something between the two extremes is where the best games are made. There is just something wrong with a game of hero's who struggle the same amount to kill anything that comes after them.</p></blockquote><p></p>
[QUOTE="nevin, post: 8687428, member: 7024481"] I don't agree with those who want the nitty gritty games where everything is high stakes. Problem there is if everything is high stakes then that's normal and get what I call John Mccane syndrome. Nothing is scary because it never ends. But the other end is just as bad. If you know you aren't going to die, whether it's because the DM is hung up on his story or just doesn't like to kill people then there is no reason for players not to do stupid crazy things, After all DM is going to bail them out anyway. I think 5e went too far into making it unlikely the characters will suffer or die, and because of it's bounded accuracy and attempt to give DM's Rails to keep them on track it tends to prevent anything resembling suffering or death from even getting close to the hero's. I think something between the two extremes is where the best games are made. There is just something wrong with a game of hero's who struggle the same amount to kill anything that comes after them. [/QUOTE]
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