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Why my friends hate talking to me about 5e.
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<blockquote data-quote="James Gasik" data-source="post: 8687540" data-attributes="member: 6877472"><p>And yet, bounded accuracy does mean that threats increase at a gradual level. Like a slow climb instead of having occasional difficulty spikes. The difference between one CR and the next might be 1 more proficiency bonus, but most of the time, it just means more hit points and more damage.</p><p></p><p>Status effects and AC, things that you think you'd be able to expect to live at different Challenge Ratings, are instead kind of haphazardly placed on NPC's and monsters, as far as I can tell. Shadows, at CR 1/2 have a terrifying strength drain, and you can easily find a CR 7 that's just a brute that hits like a truck.</p><p></p><p>Since creatures with goofy special powers or annoying resistances or immunities can be found at any level, I don't really consider them as real difficulty spikes as part of progression. D&D has always been kind of bad about this; you would think, for example, you wouldn't be cursed by monsters until your casters can remove curses (as an example), but that's never been the case.</p><p></p><p>You might see a tendency towards more of such as you gain in levels, of course, but it's nothing really new to the players at that point. "Oh look, a monster that can turn us to stone. Do we have the ability to deal with it yet?"</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8687540, member: 6877472"] And yet, bounded accuracy does mean that threats increase at a gradual level. Like a slow climb instead of having occasional difficulty spikes. The difference between one CR and the next might be 1 more proficiency bonus, but most of the time, it just means more hit points and more damage. Status effects and AC, things that you think you'd be able to expect to live at different Challenge Ratings, are instead kind of haphazardly placed on NPC's and monsters, as far as I can tell. Shadows, at CR 1/2 have a terrifying strength drain, and you can easily find a CR 7 that's just a brute that hits like a truck. Since creatures with goofy special powers or annoying resistances or immunities can be found at any level, I don't really consider them as real difficulty spikes as part of progression. D&D has always been kind of bad about this; you would think, for example, you wouldn't be cursed by monsters until your casters can remove curses (as an example), but that's never been the case. You might see a tendency towards more of such as you gain in levels, of course, but it's nothing really new to the players at that point. "Oh look, a monster that can turn us to stone. Do we have the ability to deal with it yet?" [/QUOTE]
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