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Why my friends hate talking to me about 5e.
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<blockquote data-quote="UngainlyTitan" data-source="post: 8687795" data-attributes="member: 28487"><p>Yes that has been my experience with the game.</p><p></p><p>This is also true but has nothing to do with bounded accuracy.</p><p></p><p>I think we are more in agreement than when I started to respond to this post <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>That said, player characters are more durable than TSR era D&D and that is by design. A lot of people do not like the fact that they way healing currently works it is more efficient to let a character drop to 0 and bounce them back up than to try and keep their health up. Even I would prefer it to be otherwise though I, by no means want a really gritty game.</p><p></p><p>The XP budget/Cr system really has issues at tiers III and IV, particularly if the DMs lack experience at those levels and make it harder to gain that experience. Especially since official adventures fall short as well.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8687795, member: 28487"] Yes that has been my experience with the game. This is also true but has nothing to do with bounded accuracy. I think we are more in agreement than when I started to respond to this post :D That said, player characters are more durable than TSR era D&D and that is by design. A lot of people do not like the fact that they way healing currently works it is more efficient to let a character drop to 0 and bounce them back up than to try and keep their health up. Even I would prefer it to be otherwise though I, by no means want a really gritty game. The XP budget/Cr system really has issues at tiers III and IV, particularly if the DMs lack experience at those levels and make it harder to gain that experience. Especially since official adventures fall short as well. [/QUOTE]
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