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Why my friends hate talking to me about 5e.
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<blockquote data-quote="Bacon Bits" data-source="post: 8687822" data-attributes="member: 6777737"><p>I don't think you're wrong, although I do think you could summarize it with just: "The rule opens the door to death spirals even more, and it means the players will need to plan to both retreat and take multiple long rests at any time. The DM should structure their campaign such that the players might need to retreat and take multiple long rests at any time, or otherwise that they should die on the regular."</p><p></p><p>That said, I think the rule is fine if the tone it sets is what you're going for. It's not all that appreciably different than the grim and gritty recovery system. It shifts the genre of D&D away from heroic fantasy and more towards low fantasy or horror fantasy. If that's your goal, then it's a good rule.</p><p></p><p>I do think that the short rest problem gets worse in such a campaign, but that's a core "feature" of 5e D&D. Any shift away from a very narrow range of campaign genres tends to make the encounter and recovery system fall off the rails at least a little bit. This one is no different.</p><p></p><p>Really, though, the rule strikes me as appealing to the same sorts of people who like the Mork Borg setting. Not my bag.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8687822, member: 6777737"] I don't think you're wrong, although I do think you could summarize it with just: "The rule opens the door to death spirals even more, and it means the players will need to plan to both retreat and take multiple long rests at any time. The DM should structure their campaign such that the players might need to retreat and take multiple long rests at any time, or otherwise that they should die on the regular." That said, I think the rule is fine if the tone it sets is what you're going for. It's not all that appreciably different than the grim and gritty recovery system. It shifts the genre of D&D away from heroic fantasy and more towards low fantasy or horror fantasy. If that's your goal, then it's a good rule. I do think that the short rest problem gets worse in such a campaign, but that's a core "feature" of 5e D&D. Any shift away from a very narrow range of campaign genres tends to make the encounter and recovery system fall off the rails at least a little bit. This one is no different. Really, though, the rule strikes me as appealing to the same sorts of people who like the Mork Borg setting. Not my bag. [/QUOTE]
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