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Why my friends hate talking to me about 5e.
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<blockquote data-quote="Charlaquin" data-source="post: 8688023" data-attributes="member: 6779196"><p>You’re playing a game where the PCs are heroes who go on adventures that have narratives. And that’s a perfectly valid and fun way to play D&D! I would guess it is probably the most popular way to play D&D. But the reason you can’t understand the motives of DMs who you perceive as “wanting characters to die” is because they’re playing a different game than you. As I alluded to in my previous post, they’re playing a sort of push-your-luck game, where the players try to see how deep they can delve into the dungeon and still make it back to town safely. There’s likely no quest that has to be abandoned when the PCs retreat, and little to no character narrative that their death cuts short. Gameplay in this style isn’t really <em>about</em> that; it’s about challenge and risk management more than narrative. The narrative, such as it is, is the war stories you tell after the fact about the time you narrowly escaped, or about the time you thought you’d been doing so well but then that dragon showed up and wiped the party, or what have you.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8688023, member: 6779196"] You’re playing a game where the PCs are heroes who go on adventures that have narratives. And that’s a perfectly valid and fun way to play D&D! I would guess it is probably the most popular way to play D&D. But the reason you can’t understand the motives of DMs who you perceive as “wanting characters to die” is because they’re playing a different game than you. As I alluded to in my previous post, they’re playing a sort of push-your-luck game, where the players try to see how deep they can delve into the dungeon and still make it back to town safely. There’s likely no quest that has to be abandoned when the PCs retreat, and little to no character narrative that their death cuts short. Gameplay in this style isn’t really [I]about[/I] that; it’s about challenge and risk management more than narrative. The narrative, such as it is, is the war stories you tell after the fact about the time you narrowly escaped, or about the time you thought you’d been doing so well but then that dragon showed up and wiped the party, or what have you. [/QUOTE]
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