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Why my friends hate talking to me about 5e.
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<blockquote data-quote="EzekielRaiden" data-source="post: 8688232" data-attributes="member: 6790260"><p>You really think players should be paranoid about making rolls? I struggle to see how this would be an enjoyable play experience, but I suppose different strokes for different folks.</p><p></p><p></p><p>Then...you're agreeing with my core point. Because my core point <em>is not and has never been</em> "people shouldn't have features for dealing with undesirable events." As I've explicitly said. My position is, and has always been, "Isn't this a problem <em>given</em> that we <em>already have</em> a class specifically designed to ONLY contribute to the thing that isn't supposed to ever happen, while (nearly) everyone else gets stuff for all the <em>other</em> things, which are <em>supposed</em> to happen?"</p><p></p><p></p><p>Then you are actively fighting against 5e design. As in, you will need to redesign monsters so that this can play out effectively. Otherwise, you're literally just forcing the players into a meatgrinder, forever, and you're <em>going</em> to have <em>lots</em> of dead characters. Like, frequent and regular dead characters. Which is what I said. The amount of damage output from creatures in 5e is such that falling to 0 is not merely inevitable, it is going to happen <em>frequently</em>. And as you say, as soon as it does, either it's paranoia time, escape escape escape, run way and hide until you're better, or accept that you're probably gonna die.</p><p></p><p>That's not particularly <em>heroic</em>. And I don't really see the point of playing <em>D&D</em> (as opposed to some other game) if you aren't going to be either big damn heroes, ambiguous Han Solo-esque puckish rogues (whether heroic, neutral, or barely-justified), or villain protagonists. The game isn't, and has never really been, made for much of anything else. I do enough running away from things in real life as it is.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8688232, member: 6790260"] You really think players should be paranoid about making rolls? I struggle to see how this would be an enjoyable play experience, but I suppose different strokes for different folks. Then...you're agreeing with my core point. Because my core point [I]is not and has never been[/I] "people shouldn't have features for dealing with undesirable events." As I've explicitly said. My position is, and has always been, "Isn't this a problem [I]given[/I] that we [I]already have[/I] a class specifically designed to ONLY contribute to the thing that isn't supposed to ever happen, while (nearly) everyone else gets stuff for all the [I]other[/I] things, which are [I]supposed[/I] to happen?" Then you are actively fighting against 5e design. As in, you will need to redesign monsters so that this can play out effectively. Otherwise, you're literally just forcing the players into a meatgrinder, forever, and you're [I]going[/I] to have [I]lots[/I] of dead characters. Like, frequent and regular dead characters. Which is what I said. The amount of damage output from creatures in 5e is such that falling to 0 is not merely inevitable, it is going to happen [I]frequently[/I]. And as you say, as soon as it does, either it's paranoia time, escape escape escape, run way and hide until you're better, or accept that you're probably gonna die. That's not particularly [I]heroic[/I]. And I don't really see the point of playing [I]D&D[/I] (as opposed to some other game) if you aren't going to be either big damn heroes, ambiguous Han Solo-esque puckish rogues (whether heroic, neutral, or barely-justified), or villain protagonists. The game isn't, and has never really been, made for much of anything else. I do enough running away from things in real life as it is. [/QUOTE]
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