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Why my friends hate talking to me about 5e.
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<blockquote data-quote="tetrasodium" data-source="post: 8688620" data-attributes="member: 93670"><p>Two parts to this because you asked two questions. In the past there were two ways to handle loebone to five games. One was was to focus on that super dangerous gameplsy where kill rafs/investigate a zombie etc were still interesting and allowed the players </p><p> To slot themselves solidly into the world while building up low end life saving items like potions/better gear that would soon be getting replaced/etc the second was to run a different kind of game #stsrt after 5or whatever. </p><p></p><p>5e got rid of that first type of game you starting everyone with a full set of gear, effectively removing the risk of death and designing so players don't actually need anything with. Only need to upgrade it if they do get it. </p><p></p><p>The second part is that death is the only risk because wotc removed all of the others. 5e has a recovery model that you don't really even see in video games where you usually at least need to visit a special location. 5e is designed so there is no need for gold to fund magic item churn or even magic items at all making gold spent on healing via potions when someone acts recklessly an insignificant meaningless loss. 5e doesn't require healing up from zero other than poof your full rests so getting beat to hell by recklessly notching an encounter that could have been trivial with teamwork is also no longer a penalty that would consume time spell slots or costly healing items previously.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8688620, member: 93670"] Two parts to this because you asked two questions. In the past there were two ways to handle loebone to five games. One was was to focus on that super dangerous gameplsy where kill rafs/investigate a zombie etc were still interesting and allowed the players To slot themselves solidly into the world while building up low end life saving items like potions/better gear that would soon be getting replaced/etc the second was to run a different kind of game #stsrt after 5or whatever. 5e got rid of that first type of game you starting everyone with a full set of gear, effectively removing the risk of death and designing so players don't actually need anything with. Only need to upgrade it if they do get it. The second part is that death is the only risk because wotc removed all of the others. 5e has a recovery model that you don't really even see in video games where you usually at least need to visit a special location. 5e is designed so there is no need for gold to fund magic item churn or even magic items at all making gold spent on healing via potions when someone acts recklessly an insignificant meaningless loss. 5e doesn't require healing up from zero other than poof your full rests so getting beat to hell by recklessly notching an encounter that could have been trivial with teamwork is also no longer a penalty that would consume time spell slots or costly healing items previously. [/QUOTE]
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