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Why my friends hate talking to me about 5e.
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<blockquote data-quote="Charlaquin" data-source="post: 8688652" data-attributes="member: 6779196"><p>Well, yeah, a successful retreat is not a sure thing. That’s part of the push-your-luck game; if you don’t quit while you’re ahead, you can end up pushing until your luck runs out. It’s something you have to consider when going into the dungeon; how are you going to get back out if things turn south? And, it’s also something a DM should think about when planning a campaign in this style. When will monsters pursue, and when will they not? Can players distract pursuing enemies by dropping treasure or food? It’s a good idea to have systems in place for such things.</p><p></p><p>This isn’t a particular problem for me. I switch systems when the dramatic question changes. If I imagine a narrator setting this up as a cliffhanger, do they say “will our heroes defeat their foes?” or do they say “can our heroes escape their pursuers alive?” The answer will determine which system should be in play.</p><p></p><p>I mean, the safe room is the inn back in town. Yes, it will probably take some doing to get there. Again this is part of the push-your-luck game.</p><p></p><p>They should, in my opinion. And as such, a retreating party should focus on <em>avoiding</em> those encounters when possible and escaping them when necessary. Retreat should mark a shift in tactics from offense to defense</p><p></p><p>Indeed!</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8688652, member: 6779196"] Well, yeah, a successful retreat is not a sure thing. That’s part of the push-your-luck game; if you don’t quit while you’re ahead, you can end up pushing until your luck runs out. It’s something you have to consider when going into the dungeon; how are you going to get back out if things turn south? And, it’s also something a DM should think about when planning a campaign in this style. When will monsters pursue, and when will they not? Can players distract pursuing enemies by dropping treasure or food? It’s a good idea to have systems in place for such things. This isn’t a particular problem for me. I switch systems when the dramatic question changes. If I imagine a narrator setting this up as a cliffhanger, do they say “will our heroes defeat their foes?” or do they say “can our heroes escape their pursuers alive?” The answer will determine which system should be in play. I mean, the safe room is the inn back in town. Yes, it will probably take some doing to get there. Again this is part of the push-your-luck game. They should, in my opinion. And as such, a retreating party should focus on [I]avoiding[/I] those encounters when possible and escaping them when necessary. Retreat should mark a shift in tactics from offense to defense Indeed! [/QUOTE]
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