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Why my friends hate talking to me about 5e.
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<blockquote data-quote="DND_Reborn" data-source="post: 8690145" data-attributes="member: 6987520"><p>Returning to the OP:</p><p></p><p>If your players want to try the house-rule in the video, here are some thoughts that would help go with it.</p><p></p><p></p><p>When we adopted a level of exhaustion a 0 hp, we adjusted <span style="color: rgb(243, 121, 52)"><em>lesser restoration</em>, allowing it to remove a level of exhaustion but ONLY the first and second levels. You could upcast it to affect higher levels of exhaustion. For example, if a PC has 3 levels of exhaustion, <em>lesser restoration</em> cast with a 3rd-level slot would remove that one level.</span></p><p></p><p>Another house-rule is <strong><span style="color: rgb(243, 121, 52)">Endurance:</span></strong> <em><span style="color: rgb(243, 121, 52)">you ignore the effects of exhaustion up to a level equal to your Constitution modifier.</span></em></p><p></p><p>For example, if you have CON 15, the first two levels of exhaustion to not affect you, however once you have a 3rd level of exhaustion, all the effects are there.</p><p></p><p></p><p>A general house-rule we use for upcasting is <strong><span style="color: rgb(243, 121, 52)">Maximal Upcasting:</span></strong> <em><span style="color: rgb(243, 121, 52)">when you upcast a spell and gain additional dice, those dice are considered to be maximum and you do not roll them.</span></em></p><p></p><p>So, the cleric with Wisdom 18 upcasts <em>cure wounds</em> using a 3rd-level slot. Instead of 3d8+4 you would get 1d8+4+16 (the max of the additional 2d8s). This gives you an average of 24.5 instead of 17.5.</p><p></p><p>We do this for <em>all</em> spells, so it has other impact of course, but it is one of our "Golden House-Rules". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>FWIW, I don't run my game with the 6-8 encounters adventuring day, but play with the adventures completely organic. Sometimes the PCs might have just 1 encounter (or none LOL) and other times they might have a dozen! It just depends on what they are doing...</p><p></p><p>Any way, with the house-rules we've used, the effects of the added levels of exhaustion are mitigated quite a bit, BUT THEY ARE STILL THERE, which does still increase the over all sense of danger.</p><p></p><p>Now, concerning the end states of combat. Myself and others have proposed different end states that are possible. I'm not sure exactly what you're looking for with that. However, if you want to continue discussing that aspect, please let me know.</p><p></p><p>Otherwise, as I began, if your players are interested in adopting the video's suggestion, it might help to consider the above house-rules we've been using for well over a year now (well... maximal upcasting might be a bit shy of a year...).</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8690145, member: 6987520"] Returning to the OP: If your players want to try the house-rule in the video, here are some thoughts that would help go with it. When we adopted a level of exhaustion a 0 hp, we adjusted [COLOR=rgb(243, 121, 52)][I]lesser restoration[/I], allowing it to remove a level of exhaustion but ONLY the first and second levels. You could upcast it to affect higher levels of exhaustion. For example, if a PC has 3 levels of exhaustion, [I]lesser restoration[/I] cast with a 3rd-level slot would remove that one level.[/COLOR] Another house-rule is [B][COLOR=rgb(243, 121, 52)]Endurance:[/COLOR][/B][COLOR=rgb(243, 121, 52)] [/COLOR][I][COLOR=rgb(243, 121, 52)]you ignore the effects of exhaustion up to a level equal to your Constitution modifier.[/COLOR][/I] For example, if you have CON 15, the first two levels of exhaustion to not affect you, however once you have a 3rd level of exhaustion, all the effects are there. A general house-rule we use for upcasting is [B][COLOR=rgb(243, 121, 52)]Maximal Upcasting:[/COLOR][/B][COLOR=rgb(243, 121, 52)] [/COLOR][I][COLOR=rgb(243, 121, 52)]when you upcast a spell and gain additional dice, those dice are considered to be maximum and you do not roll them.[/COLOR][/I] So, the cleric with Wisdom 18 upcasts [I]cure wounds[/I] using a 3rd-level slot. Instead of 3d8+4 you would get 1d8+4+16 (the max of the additional 2d8s). This gives you an average of 24.5 instead of 17.5. We do this for [I]all[/I] spells, so it has other impact of course, but it is one of our "Golden House-Rules". :) FWIW, I don't run my game with the 6-8 encounters adventuring day, but play with the adventures completely organic. Sometimes the PCs might have just 1 encounter (or none LOL) and other times they might have a dozen! It just depends on what they are doing... Any way, with the house-rules we've used, the effects of the added levels of exhaustion are mitigated quite a bit, BUT THEY ARE STILL THERE, which does still increase the over all sense of danger. Now, concerning the end states of combat. Myself and others have proposed different end states that are possible. I'm not sure exactly what you're looking for with that. However, if you want to continue discussing that aspect, please let me know. Otherwise, as I began, if your players are interested in adopting the video's suggestion, it might help to consider the above house-rules we've been using for well over a year now (well... maximal upcasting might be a bit shy of a year...). Cheers. [/QUOTE]
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