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Why no adventure paths?
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<blockquote data-quote="kitsune9" data-source="post: 4798896" data-attributes="member: 18507"><p>I agree with Zaukrie in that there is a lot more riding on an AP than a simple module. If a company like Goodman games put out a 15 module set of their DCC line (gain 2 levels per mod) and it completely blows chunks, they are stuck with 15 losers whereas if they put out 15 mods that stand alone, some will stink, some will be okay, and others will be cool to play.</p><p></p><p>I think once D&D 4e has been around another year or so, we'll start to see more 3PP emerge and probably we'll hear announcements for an AP.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4798896, member: 18507"] I agree with Zaukrie in that there is a lot more riding on an AP than a simple module. If a company like Goodman games put out a 15 module set of their DCC line (gain 2 levels per mod) and it completely blows chunks, they are stuck with 15 losers whereas if they put out 15 mods that stand alone, some will stink, some will be okay, and others will be cool to play. I think once D&D 4e has been around another year or so, we'll start to see more 3PP emerge and probably we'll hear announcements for an AP. [/QUOTE]
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Community
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Why no adventure paths?
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