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*Pathfinder & Starfinder
Why no Clr/Rog PrC?
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<blockquote data-quote="Malin Genie" data-source="post: 1656824" data-attributes="member: 1058"><p>It's been generally agreed that the Divine Trickster as written is overpowered. This thread was originally put up to consider the idea of a Clr/Rog PrC in the abstract - one which would advance SA and have reasonable skills, also advance clerical spellcasting, but grant few or no other special abilities.</p><p></p><p>(1) True, but a 12 Int Clr/Rog gets 3 Cleric skill points per Cleric level. An 18 Int Wiz/Rog gets 6 Wizard skill points per Wizard level, thus allowing as many skills even if she's buying them all cross-class! And anyway, a caster needs Concentration, and Spellcraft while not indispensible is very useful, so I'd be surprised if most caster multiclasses would spend all their 'caster' level skill points on non-caster skills.</p><p></p><p>(2),(3) A Rogue who loses half her skill points/level? Sneak Attack is part of the Rogue's mix, but the large number of skills is the other main Rogue feature - and skills are the biggest cost relative to a pure Rogue for the Arcane Trickster, as well. I do agree that a Clr/Rog PrC shouldn't provide access to Rogue special abilities like Slippery Mind - that is over the top.</p><p></p><p>(4) Even with the BAB / hit points and ability to wear light armour of a full Rogue, a Rogue contributes in combat via flanking/Sneak Attack rather than frontal assault. The loss of 2 or 3d of Sneak Attack makes the character a less effective 'secondary combatant'. The Arcane Trickster OTOH can simply fire off a Greater Invisibility and have every attack a Sneak Attack with +2 to hit, and all opponents suffering a 50% miss chance....</p><p></p><p>Nevertheless, I do see your points that any design for a Rog/Clr PrC needs to take into account the fact that the BAB/hp/armour synergy will make it a better combatant than a Wiz/Rog MC, and that granting major special abilities makes it very good in comparison to the straight Rogue.</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 1656824, member: 1058"] It's been generally agreed that the Divine Trickster as written is overpowered. This thread was originally put up to consider the idea of a Clr/Rog PrC in the abstract - one which would advance SA and have reasonable skills, also advance clerical spellcasting, but grant few or no other special abilities. (1) True, but a 12 Int Clr/Rog gets 3 Cleric skill points per Cleric level. An 18 Int Wiz/Rog gets 6 Wizard skill points per Wizard level, thus allowing as many skills even if she's buying them all cross-class! And anyway, a caster needs Concentration, and Spellcraft while not indispensible is very useful, so I'd be surprised if most caster multiclasses would spend all their 'caster' level skill points on non-caster skills. (2),(3) A Rogue who loses half her skill points/level? Sneak Attack is part of the Rogue's mix, but the large number of skills is the other main Rogue feature - and skills are the biggest cost relative to a pure Rogue for the Arcane Trickster, as well. I do agree that a Clr/Rog PrC shouldn't provide access to Rogue special abilities like Slippery Mind - that is over the top. (4) Even with the BAB / hit points and ability to wear light armour of a full Rogue, a Rogue contributes in combat via flanking/Sneak Attack rather than frontal assault. The loss of 2 or 3d of Sneak Attack makes the character a less effective 'secondary combatant'. The Arcane Trickster OTOH can simply fire off a Greater Invisibility and have every attack a Sneak Attack with +2 to hit, and all opponents suffering a 50% miss chance.... Nevertheless, I do see your points that any design for a Rog/Clr PrC needs to take into account the fact that the BAB/hp/armour synergy will make it a better combatant than a Wiz/Rog MC, and that granting major special abilities makes it very good in comparison to the straight Rogue. [/QUOTE]
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Why no Clr/Rog PrC?
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