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Why no d18's?
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<blockquote data-quote="aramis erak" data-source="post: 7919931" data-attributes="member: 6779310"><p>Not common enough, for the limited play I had of 3.x, to justify a physical, especially since the cases where it was needed, it wasn't usually combined with other dice. But some, especially halfling players, might be using it enough to want it.</p><p></p><p>Hero, however, often has 4.5 or 5.5 or some other n.5 die rolls for damage, all dice being d6's or d3's. And, if you have a power that (due to point increases) is at a half die, and one you use often, it's just so much easier to use the doublemarked d6 (1,1,2,2,3,3) than to remember "this other die is the half-die"...</p><p></p><p>I'll note that Mongoose RuneQuest also has d3 weapon damages, but... the damage modifiers are one of: -d8, -d6, -d4, -d2, d0, d2, d4, d6 ,d8, d10; Chaosium RQ3 used: -d4, d0, d4, d6, 2d6... there are some d3 weapons. If I'd run more of it, I'd have wanted one for it.</p><p></p><p>my "physical" d3's are all doublemark d6's. I still have the "d10" that came with RQ3... a d20 doublemarked. I used red and black lab markers to make it useful as a d20....</p><p></p><p>Which raises another reason d5's were rare in earlier games - the d10 as we know it now was not readily available; use as a d10 was already nuisance enough for many.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7919931, member: 6779310"] Not common enough, for the limited play I had of 3.x, to justify a physical, especially since the cases where it was needed, it wasn't usually combined with other dice. But some, especially halfling players, might be using it enough to want it. Hero, however, often has 4.5 or 5.5 or some other n.5 die rolls for damage, all dice being d6's or d3's. And, if you have a power that (due to point increases) is at a half die, and one you use often, it's just so much easier to use the doublemarked d6 (1,1,2,2,3,3) than to remember "this other die is the half-die"... I'll note that Mongoose RuneQuest also has d3 weapon damages, but... the damage modifiers are one of: -d8, -d6, -d4, -d2, d0, d2, d4, d6 ,d8, d10; Chaosium RQ3 used: -d4, d0, d4, d6, 2d6... there are some d3 weapons. If I'd run more of it, I'd have wanted one for it. my "physical" d3's are all doublemark d6's. I still have the "d10" that came with RQ3... a d20 doublemarked. I used red and black lab markers to make it useful as a d20.... Which raises another reason d5's were rare in earlier games - the d10 as we know it now was not readily available; use as a d10 was already nuisance enough for many. [/QUOTE]
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Why no d18's?
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