Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why no Implement Proficiency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="erik_the_guy" data-source="post: 4372202" data-attributes="member: 70483"><p>Well the thing is that a skill check doesn't tell you much more than trivia about the monster and maybe a certain attack to avoid or that you should use fire or something, they won't tell you which defense to target. It's not metagaming to target a zombie's reflex save, and avoid an ogre's fortitude save, these things are obvious. The main problem is that many monsters have no obvious low defense, or a non-intuitive one. That's when the wizard has to turn to magic to learn the answer (using up a power). It's not fair that against half the creatures in the manual, the wizard has to take a wild guess at which defense to target, getting -5 to hit if he guesses wrong.</p><p></p><p></p><p>Maybe. Knowing that one of the villian's defenses is lower than the others is only effective for about +2 or +3 to hit for the wizard/warlock and maybe one other party member. Chances are if the villain is wearing full plate the wizard knows to target reflex, and if he has robes and a wand, the player will target fortitude. So the spell isn't giving much more information than might be available. The villian can also adapt from encounter to encounter, using items or spells for protection. It's not game breaking, it just gives the players a bit of an edge.</p><p></p><p></p><p>But to get an idea of what a monsters defense score is, you want to hit it with a few attacks (3 or 4), and to do that for each defense is painstaking. Yes, maybe an '11' hit the kobold minion's will save, but that doesn't tell you much about the dragon shield or the shaman. I'm not saying that your players shouldn't remember which attacks work best on who, I'm just sayin that they don't have enough attacks or luck against some monsters to do it all the time.</p><p></p><p></p><p></p><p>Monster knowledge checks often give no insight into which defenses are lower, and sometimes just guessing will put you at 5 or more points less to hit than another defense. This desparity is often not obvious from the monster's description. Would you guess that the otyugh's will is 3 points higher than its reflex? I would have guessed high reflex and low will for an animal like creature that uses traps and stealth.</p><p></p><p></p><p>Absolutely, sometimes you get lucky through trial and error and learn a little bit about a monster's defense. However, having to attack the creature with several innefective spells before you land a hit is annoying, especially if the characters around you are hitting with weapons more often. I made Libra because many monsters have low defenses that are very very difficult for the players to ever learn of. By the time you figure out that it is best to target the <em>Spectral Panther's </em>will defense, the DM has already thrown 4 of them at you, and has moved on to other monsters.</p><p></p><p>Another cool thing about libra is that the players can collect information on certain monsters in a beastiery sort of format (in the style of final fantasy et al.). Of course, you can always throw a monster with varied defenses at them to keep them on their toes.</p></blockquote><p></p>
[QUOTE="erik_the_guy, post: 4372202, member: 70483"] Well the thing is that a skill check doesn't tell you much more than trivia about the monster and maybe a certain attack to avoid or that you should use fire or something, they won't tell you which defense to target. It's not metagaming to target a zombie's reflex save, and avoid an ogre's fortitude save, these things are obvious. The main problem is that many monsters have no obvious low defense, or a non-intuitive one. That's when the wizard has to turn to magic to learn the answer (using up a power). It's not fair that against half the creatures in the manual, the wizard has to take a wild guess at which defense to target, getting -5 to hit if he guesses wrong. Maybe. Knowing that one of the villian's defenses is lower than the others is only effective for about +2 or +3 to hit for the wizard/warlock and maybe one other party member. Chances are if the villain is wearing full plate the wizard knows to target reflex, and if he has robes and a wand, the player will target fortitude. So the spell isn't giving much more information than might be available. The villian can also adapt from encounter to encounter, using items or spells for protection. It's not game breaking, it just gives the players a bit of an edge. But to get an idea of what a monsters defense score is, you want to hit it with a few attacks (3 or 4), and to do that for each defense is painstaking. Yes, maybe an '11' hit the kobold minion's will save, but that doesn't tell you much about the dragon shield or the shaman. I'm not saying that your players shouldn't remember which attacks work best on who, I'm just sayin that they don't have enough attacks or luck against some monsters to do it all the time. Monster knowledge checks often give no insight into which defenses are lower, and sometimes just guessing will put you at 5 or more points less to hit than another defense. This desparity is often not obvious from the monster's description. Would you guess that the otyugh's will is 3 points higher than its reflex? I would have guessed high reflex and low will for an animal like creature that uses traps and stealth. Absolutely, sometimes you get lucky through trial and error and learn a little bit about a monster's defense. However, having to attack the creature with several innefective spells before you land a hit is annoying, especially if the characters around you are hitting with weapons more often. I made Libra because many monsters have low defenses that are very very difficult for the players to ever learn of. By the time you figure out that it is best to target the [I]Spectral Panther's [/I]will defense, the DM has already thrown 4 of them at you, and has moved on to other monsters. Another cool thing about libra is that the players can collect information on certain monsters in a beastiery sort of format (in the style of final fantasy et al.). Of course, you can always throw a monster with varied defenses at them to keep them on their toes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why no Implement Proficiency?
Top