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Why no love for Dragonlance? [slightly rantish]
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<blockquote data-quote="seasong" data-source="post: 642196" data-attributes="member: 5137"><p>Here's my problems with them (and some other aspects of the setting):</p><p></p><p>Personally, I feel that protagonists should be exceptional in some way. It's different for a horror campaign, of course, or certain kinds of gritty narrative, but kender, tinkergnomes and gully dwarves don't fit in those kinds of narrative. That wouldn't be an issue, except that the tone of voice in the books, and the way the kender, gully dwarves and tinkergnomes were described... is that serious kender, smart gully dwarves and successful tinkers are not simply rare - they're impossible, as in Creation Of The World Gods Defined This Way impossible.</p><p></p><p>Yeah, I can change that. But by the time I finished changing the stuff that annoyed me, it's not really DragonLance anymore, and for the effort I've put in, I might as well have rolled my own setting.</p><p></p><p>Kender have plenty of personality, I'll certainly give them that. So do halflings. The difference is that halflings have <em>variety</em> - plenty of halflings are exactly like kender, and I wouldn't have minded so much if they'd just said that kender were a culture of halflings who used hoopaks and encouraged thieving.</p><p></p><p>Tinkergnomes have plenty of personality, too. So do gnomes. Wouldn't it have been cool if there was a tinker class of mad technologists, with gnomes having it as a favored class or special bonuses in it? But no, they went the Basic D&D route, where an elf and a fighter/wizard are synonymous.</p><p></p><p>Gully dwarves have plenty of personality, but it's <em>just one personality</em>. They have so many racial personality traits that there's not much else left to do with them.</p><p></p><p>The above is not restricted to the Three Stooges, of course. The writing of the DragonLance world is rife with overly defined, "if you change this it's not in the spirit of DragonLance" stuff. Given that the setting wasn't that strong anyway, it just didn't work out.</p></blockquote><p></p>
[QUOTE="seasong, post: 642196, member: 5137"] Here's my problems with them (and some other aspects of the setting): Personally, I feel that protagonists should be exceptional in some way. It's different for a horror campaign, of course, or certain kinds of gritty narrative, but kender, tinkergnomes and gully dwarves don't fit in those kinds of narrative. That wouldn't be an issue, except that the tone of voice in the books, and the way the kender, gully dwarves and tinkergnomes were described... is that serious kender, smart gully dwarves and successful tinkers are not simply rare - they're impossible, as in Creation Of The World Gods Defined This Way impossible. Yeah, I can change that. But by the time I finished changing the stuff that annoyed me, it's not really DragonLance anymore, and for the effort I've put in, I might as well have rolled my own setting. Kender have plenty of personality, I'll certainly give them that. So do halflings. The difference is that halflings have [i]variety[/i] - plenty of halflings are exactly like kender, and I wouldn't have minded so much if they'd just said that kender were a culture of halflings who used hoopaks and encouraged thieving. Tinkergnomes have plenty of personality, too. So do gnomes. Wouldn't it have been cool if there was a tinker class of mad technologists, with gnomes having it as a favored class or special bonuses in it? But no, they went the Basic D&D route, where an elf and a fighter/wizard are synonymous. Gully dwarves have plenty of personality, but it's [i]just one personality[/i]. They have so many racial personality traits that there's not much else left to do with them. The above is not restricted to the Three Stooges, of course. The writing of the DragonLance world is rife with overly defined, "if you change this it's not in the spirit of DragonLance" stuff. Given that the setting wasn't that strong anyway, it just didn't work out. [/QUOTE]
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