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Why no love for Dragonlance? [slightly rantish]
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<blockquote data-quote="Wayside" data-source="post: 645929" data-attributes="member: 8394"><p><strong>[PLAIN]Re: Re: Re: Why no love for Dragonlance? [slightly rantish][/PLAIN]</strong></p><p></p><p></p><p></p><p>A setting cannot be heroic if it doesn't have heroes, and if it already has/has already had heroes then tweaking will always be necessary to incorporate PC's into that heroic mix, unless the heroes havn't really done anything significant storywise. Dragonlance is in the peculiar position of having both a rich history, as some other settings do, but also a very massive center of gravity. Other stories are possible.. I mean there are how many other Dragonlance books about other events?.. and these do not require tweaking in order to be told. But these are secondary stories featuring secondary heroes.</p><p></p><p>I see no reason to be hostile to the setting simply because you can't outdo the people who have already played there. The world is just different from places like the Realms because things have actually happened there, events on the order of how world wars have affected us, and history has moved forward, and things have changed dramatically. If this, your life, were a game, and you expected to be the next Caesar, you'd be in for a world of disappointment.</p><p></p><p>I think Dragonlance *could* be played in successfully, but it would have to be back in tme, between the Cataclysm and the War of the Lance; and the players shouldn't expect to become world-renowned uber-heroes. In that way I think I'd rather play in Dragonlance than most other settings, because personally I just find the low (and hidden) magic, almost zero magical item, no cleric/magical healing concept appealing. But in my games your hitpoints never increase beyond your CON score and stupid people die fast so...</p></blockquote><p></p>
[QUOTE="Wayside, post: 645929, member: 8394"] [b][PLAIN]Re: Re: Re: Why no love for Dragonlance? [slightly rantish][/PLAIN][/b] A setting cannot be heroic if it doesn't have heroes, and if it already has/has already had heroes then tweaking will always be necessary to incorporate PC's into that heroic mix, unless the heroes havn't really done anything significant storywise. Dragonlance is in the peculiar position of having both a rich history, as some other settings do, but also a very massive center of gravity. Other stories are possible.. I mean there are how many other Dragonlance books about other events?.. and these do not require tweaking in order to be told. But these are secondary stories featuring secondary heroes. I see no reason to be hostile to the setting simply because you can't outdo the people who have already played there. The world is just different from places like the Realms because things have actually happened there, events on the order of how world wars have affected us, and history has moved forward, and things have changed dramatically. If this, your life, were a game, and you expected to be the next Caesar, you'd be in for a world of disappointment. I think Dragonlance *could* be played in successfully, but it would have to be back in tme, between the Cataclysm and the War of the Lance; and the players shouldn't expect to become world-renowned uber-heroes. In that way I think I'd rather play in Dragonlance than most other settings, because personally I just find the low (and hidden) magic, almost zero magical item, no cleric/magical healing concept appealing. But in my games your hitpoints never increase beyond your CON score and stupid people die fast so... [/QUOTE]
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Why no love for Dragonlance? [slightly rantish]
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