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Why no love for Dragonlance? [slightly rantish]
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<blockquote data-quote="Lord Zardoz" data-source="post: 646804" data-attributes="member: 704"><p><strong>One other factor..</strong></p><p></p><p>The original poster made 4 points for why people do not like to game in Krynn. There are two things wrong with his list. First, they are more reasons why people do not like the Dragonlance World in general then for gaming in it. The second is that there is a 5th reason specific to gaming.</p><p></p><p><em>5) There are no established standard enemies for the players that were not dealt with in Chronicles</em></p><p></p><p>I really like the dragonlance world. And to avoid problems of conflict with the book and over reliance on the fiction world, I set my campaign in the ass end of Krynn. The one place that is as far as I could tell, completly not dealt with in the standard fiction library.</p><p></p><p>I set my campaing in Nordmaar.</p><p></p><p>Nordmaar is in North eastern Ansalon, just North West of the blood sea. Its prime swampland. And until the 5th Age books, not mentioned in any book I had read (And I owned most of them). This allowed me to run my campaign without having to ever run into any celebrity NPC's.</p><p></p><p>Dragonlance before 5th age had no villian organizations or great enemies that were not already defated in the Chronicles. After 5th age, it had some nice Dragons for stock villians, but every other aspect of the campaign that made it appealing (the Gods, High Sorcery, and Elven Kingdoms) were dramatically altered.</p><p></p><p>The primary reason that Forgotten Realms is a successful campaign setting is that it has a very healthy mix of good guy and bad guy organizations to supply Intrested 3rd Parties <em>and</em> Villians for plot hooks. Dragonlance had the Intrested third parties, but not the villians. </p><p></p><p>You have the Zhentarim, the Red Wizards of Thay, the Cult of the Dragon, Menzobaranzan, Assasins from Calimshan, the Night Masks, the Harpers, the War Wizards of Cormyr, Evermeet, and many well developed clergy organizations with their own well explained agendas.</p><p></p><p>In Dragonlance, you had Silvanesti and Qualinesti, The Knights of Solamnia, the Ordersof High Sorcery, Astinus of Palanthus, and Throbardin. All make intrested 3rd parties. But only the Orders of High Sorcery is a ready source of villians in the form of Black Robe Mages. The only gods that were well developed were Paladine, Gilean, and Takhisis. With no source of non-defeated villians from the initial books, any adventure you ran that did not re-create the chronicles either had the feel of unconnected one shots, or was a campaign that could just as easily be ran in another campaign setting.</p><p></p><p>So if the best adventures you could run in Dragonlance had no real reason to happen in Dragonlance, why use Dragonlance in the first place?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 646804, member: 704"] [b]One other factor..[/b] The original poster made 4 points for why people do not like to game in Krynn. There are two things wrong with his list. First, they are more reasons why people do not like the Dragonlance World in general then for gaming in it. The second is that there is a 5th reason specific to gaming. [i]5) There are no established standard enemies for the players that were not dealt with in Chronicles[/i] I really like the dragonlance world. And to avoid problems of conflict with the book and over reliance on the fiction world, I set my campaign in the ass end of Krynn. The one place that is as far as I could tell, completly not dealt with in the standard fiction library. I set my campaing in Nordmaar. Nordmaar is in North eastern Ansalon, just North West of the blood sea. Its prime swampland. And until the 5th Age books, not mentioned in any book I had read (And I owned most of them). This allowed me to run my campaign without having to ever run into any celebrity NPC's. Dragonlance before 5th age had no villian organizations or great enemies that were not already defated in the Chronicles. After 5th age, it had some nice Dragons for stock villians, but every other aspect of the campaign that made it appealing (the Gods, High Sorcery, and Elven Kingdoms) were dramatically altered. The primary reason that Forgotten Realms is a successful campaign setting is that it has a very healthy mix of good guy and bad guy organizations to supply Intrested 3rd Parties [i]and[/i] Villians for plot hooks. Dragonlance had the Intrested third parties, but not the villians. You have the Zhentarim, the Red Wizards of Thay, the Cult of the Dragon, Menzobaranzan, Assasins from Calimshan, the Night Masks, the Harpers, the War Wizards of Cormyr, Evermeet, and many well developed clergy organizations with their own well explained agendas. In Dragonlance, you had Silvanesti and Qualinesti, The Knights of Solamnia, the Ordersof High Sorcery, Astinus of Palanthus, and Throbardin. All make intrested 3rd parties. But only the Orders of High Sorcery is a ready source of villians in the form of Black Robe Mages. The only gods that were well developed were Paladine, Gilean, and Takhisis. With no source of non-defeated villians from the initial books, any adventure you ran that did not re-create the chronicles either had the feel of unconnected one shots, or was a campaign that could just as easily be ran in another campaign setting. So if the best adventures you could run in Dragonlance had no real reason to happen in Dragonlance, why use Dragonlance in the first place? END COMMUNICATION [/QUOTE]
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