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Why no low?
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<blockquote data-quote="Haltherrion" data-source="post: 5412398" data-attributes="member: 18253"><p>Well... 4E actually encourages multiple low stats (9s at least), maybe too much so. But that aside, it probably depends on the game group and the character generation method more than anything else.</p><p> </p><p>When my groups and I did random stats, we most often did a best 3 of 4d6 method, assign as you like. That doesn't tend to create many low stats.</p><p> </p><p>But we realized that was over doing it. While we like having high stats in key abilities, it is fun to live with some low stats as well. So, until moving to 4E (more on that below), we used a character generation method that typically assigned stats to a figure and the players picked the figure they liked. This allowed the ref to create a slate of characters some with balanced stats, some with no lows, some with more extremes. We had enough (25+) to choose from that everyone seemed to be able to find what they wanted.</p><p> </p><p>We moved away from that in 4E. I tried to do it for the first draft but the problem with 4E is that I think they over-did their concept of leveling: they have multiple ways to affects AC for instance, every class uses its own stat for to-hit, and so on. There no longer is a reasonable way provide unusual stat mixes that also don't affect the game overly. So, I ditched that and went with stat arrays that look something like the standard ones.</p><p> </p><p>If they do a 4.5E or 5E, I'd like to see them roll back some of the leveling. I like it in principle but I think they carried it too far.</p><p> </p><p>As to using low stats, I'm all for it. Makes for more interesting characters some times.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5412398, member: 18253"] Well... 4E actually encourages multiple low stats (9s at least), maybe too much so. But that aside, it probably depends on the game group and the character generation method more than anything else. When my groups and I did random stats, we most often did a best 3 of 4d6 method, assign as you like. That doesn't tend to create many low stats. But we realized that was over doing it. While we like having high stats in key abilities, it is fun to live with some low stats as well. So, until moving to 4E (more on that below), we used a character generation method that typically assigned stats to a figure and the players picked the figure they liked. This allowed the ref to create a slate of characters some with balanced stats, some with no lows, some with more extremes. We had enough (25+) to choose from that everyone seemed to be able to find what they wanted. We moved away from that in 4E. I tried to do it for the first draft but the problem with 4E is that I think they over-did their concept of leveling: they have multiple ways to affects AC for instance, every class uses its own stat for to-hit, and so on. There no longer is a reasonable way provide unusual stat mixes that also don't affect the game overly. So, I ditched that and went with stat arrays that look something like the standard ones. If they do a 4.5E or 5E, I'd like to see them roll back some of the leveling. I like it in principle but I think they carried it too far. As to using low stats, I'm all for it. Makes for more interesting characters some times. [/QUOTE]
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