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<blockquote data-quote="Aus_Snow" data-source="post: 5415069" data-attributes="member: 29112"><p>Rubbish. We <em>always</em> do. So do many others.</p><p></p><p>If you have ever played OD&D (or something very similar), or even another game altogether, that has similar stat-rolling rules (e.g., Dragon Warriors), then you'd be quite familiar with "3d6 in order".</p><p></p><p>With many systems, stats don't mean so much anyway (as they might in 3e, 4e, or whatever). So yes, you might have "crappy" stats, but it will hardly matter, if at all.</p><p></p><p></p><p>Interestingly (to me, at least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), I tried this, with Dragon Warriors, and it worked very well. The three stats only part there, anyhow. Not determined by class (i.e., Profession), but rather, the other way 'round, as usual for such games. Going from Strength, Reflexes, Intelligence, Psychic Talent and Looks, to Strength, Reflexes and Psychic Talent was a great idea... if I do say so myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> The game required almost *no* adjustments, having made that alteration. Weird, but there you go. And yes, I can certainly see D&D - if with a few more adjustments - benefiting from having fewer stats.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 5415069, member: 29112"] Rubbish. We [I]always[/I] do. So do many others. If you have ever played OD&D (or something very similar), or even another game altogether, that has similar stat-rolling rules (e.g., Dragon Warriors), then you'd be quite familiar with "3d6 in order". With many systems, stats don't mean so much anyway (as they might in 3e, 4e, or whatever). So yes, you might have "crappy" stats, but it will hardly matter, if at all. Interestingly (to me, at least ;)), I tried this, with Dragon Warriors, and it worked very well. The three stats only part there, anyhow. Not determined by class (i.e., Profession), but rather, the other way 'round, as usual for such games. Going from Strength, Reflexes, Intelligence, Psychic Talent and Looks, to Strength, Reflexes and Psychic Talent was a great idea... if I do say so myself. :D The game required almost *no* adjustments, having made that alteration. Weird, but there you go. And yes, I can certainly see D&D - if with a few more adjustments - benefiting from having fewer stats. [/QUOTE]
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