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General Tabletop Discussion
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Why No Monster Creation Rules in D&D 2024?
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<blockquote data-quote="Hussar" data-source="post: 9577620" data-attributes="member: 22779"><p>Why?</p><p></p><p>Most new DM's aren't going to be creating monsters. They certainly aren't going to be wading through ten pages and twenty steps to do so. Not when you've got a spiffy new Monster Manual right there to use. So, in what way are monster creation rules "invaluable" for new DM's? </p><p></p><p>And, if these rules are "invaluable" why is this the first time anyone's actually talked about them? Why haven't we been hearing endlessly about the need for these invaluable rules?</p><p></p><p>Funnily enough, we managed just fine through B/E, 1e, and 2e without monster creation rules. The 3e rules were incredibly dense and complex and even the professionals couldn't use them correctly. There were endless threads discussing how bespoke monsters in both Dungeon and various modules were created wrong. That was one of the primary motivations for simplifying the rules in 4e. But, 4e made the rules too transparent, and people don't want that. So, we got the 5e rules, very few of which actually match up with actual monsters, meaning that the rules in the DMG were baroque, overcomplicated, and most of the time, gave faulty results.</p><p></p><p>So, in what way are these rules "invaluable"?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9577620, member: 22779"] Why? Most new DM's aren't going to be creating monsters. They certainly aren't going to be wading through ten pages and twenty steps to do so. Not when you've got a spiffy new Monster Manual right there to use. So, in what way are monster creation rules "invaluable" for new DM's? And, if these rules are "invaluable" why is this the first time anyone's actually talked about them? Why haven't we been hearing endlessly about the need for these invaluable rules? Funnily enough, we managed just fine through B/E, 1e, and 2e without monster creation rules. The 3e rules were incredibly dense and complex and even the professionals couldn't use them correctly. There were endless threads discussing how bespoke monsters in both Dungeon and various modules were created wrong. That was one of the primary motivations for simplifying the rules in 4e. But, 4e made the rules too transparent, and people don't want that. So, we got the 5e rules, very few of which actually match up with actual monsters, meaning that the rules in the DMG were baroque, overcomplicated, and most of the time, gave faulty results. So, in what way are these rules "invaluable"? [/QUOTE]
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