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General Tabletop Discussion
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Why No Monster Creation Rules in D&D 2024?
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<blockquote data-quote="DEFCON 1" data-source="post: 9580057" data-attributes="member: 7006"><p>Choose one. It's gonna be between a +2 and +6 so just choose one to use. Or look at some other monsters that have basically the same amount of power you are making and copy that. It doesn't really matter. Your players are not going to care what the monster's attack bonus is, nor how that number got generated (via PB, ability modifier, and any other bonuses you might have given it). All they will care about is getting hit and then hitting back. Precision is not at all necessary for your home game because how the sausage is made is of no concern in the middle of a fight.</p><p></p><p>Now if you are creating monsters to <em>publish</em>... then sure, a bit more precision might make for better monsters that don't bother the purchasers. But if that's the case... you're better off finding multiple different sources that have tried to reverse engineer all the math so you have multiple ways to check and double-check everything, rather than expecting to just rely on whatever monster building info WotC might have or might have not provided. But in truth? I am willing to bet that anyone who wants to buy your monster book will do so more because of the originality, art, and "special mechanical abilities" of the monsters you create, moreso than going over your math with a fine-toothed comb to make sure everything "lines up".</p><p></p><p>Because at the end of the day... a monster's math is only a very small part of how easy or difficult an encounter is and how "balanced" it is compared to your PCs due to all sorts of other considerations. After all... all you need to do is throw a supposedly balanced encounter against the party at the end of a long adventuring day when they've used up almost all of their assets (for whatever reason it was) to turn this "balanced encounter" (at the time you designed it) into a slaughter. So what good did the CR of this encounter end up doing for you? Seemed balanced at the time 24 hours earlier when you wrote it down... but wasn't balanced at all when the party's feet hit the ground.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9580057, member: 7006"] Choose one. It's gonna be between a +2 and +6 so just choose one to use. Or look at some other monsters that have basically the same amount of power you are making and copy that. It doesn't really matter. Your players are not going to care what the monster's attack bonus is, nor how that number got generated (via PB, ability modifier, and any other bonuses you might have given it). All they will care about is getting hit and then hitting back. Precision is not at all necessary for your home game because how the sausage is made is of no concern in the middle of a fight. Now if you are creating monsters to [I]publish[/I]... then sure, a bit more precision might make for better monsters that don't bother the purchasers. But if that's the case... you're better off finding multiple different sources that have tried to reverse engineer all the math so you have multiple ways to check and double-check everything, rather than expecting to just rely on whatever monster building info WotC might have or might have not provided. But in truth? I am willing to bet that anyone who wants to buy your monster book will do so more because of the originality, art, and "special mechanical abilities" of the monsters you create, moreso than going over your math with a fine-toothed comb to make sure everything "lines up". Because at the end of the day... a monster's math is only a very small part of how easy or difficult an encounter is and how "balanced" it is compared to your PCs due to all sorts of other considerations. After all... all you need to do is throw a supposedly balanced encounter against the party at the end of a long adventuring day when they've used up almost all of their assets (for whatever reason it was) to turn this "balanced encounter" (at the time you designed it) into a slaughter. So what good did the CR of this encounter end up doing for you? Seemed balanced at the time 24 hours earlier when you wrote it down... but wasn't balanced at all when the party's feet hit the ground. [/QUOTE]
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