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Why no one plays sci-fi RPGs
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1397976" data-attributes="member: 6533"><p>I would say that a large part of your problem is that RPGs themselves are a niche market. I mean do you think White Wolf got to be a non-niche by stealing people from D&D?</p><p></p><p>There's a lot of crossover sure, but the reason that no sci-fi game has done so well is that there has yet to be a game that captured their audience as well as those two have. When a game comes along that does then there will be a shift.</p><p></p><p>Battletech and Shadowrun and the rest of the FASA family had a more than decent shot at it, but they ran it into the ground in various ways and got out shown by WOD in others.</p><p></p><p>A big issue with it as well, is that sci-fi fandom is dominated by pre-existing concepts and ideas, with strong protection.</p><p></p><p>This works both in the sense that you have to get all sorts of nasty licensing, "Why no Dune Game, Why?!?!" and that the audience isn't as nice.</p><p></p><p>Tolkien fans say they like Fantasy. You can safely woo them with some pointy eared immortals with a prior history and 'halflings.'</p><p></p><p>Frank Herbert fans say they like Dune. It's going to be a hell of a lot trickier to woo them with anything too generic, and you're way more likely to get into trouble for it.</p><p></p><p>Why no Dune? Why?!!?</p><p></p><p>Also, hard SF has never been that popular in any sort of meaningful way. Verne got away with it because he was pulp, but noone else. Even Neuromancer only turned out to be hard because the technology began to model itself on the vision.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1397976, member: 6533"] I would say that a large part of your problem is that RPGs themselves are a niche market. I mean do you think White Wolf got to be a non-niche by stealing people from D&D? There's a lot of crossover sure, but the reason that no sci-fi game has done so well is that there has yet to be a game that captured their audience as well as those two have. When a game comes along that does then there will be a shift. Battletech and Shadowrun and the rest of the FASA family had a more than decent shot at it, but they ran it into the ground in various ways and got out shown by WOD in others. A big issue with it as well, is that sci-fi fandom is dominated by pre-existing concepts and ideas, with strong protection. This works both in the sense that you have to get all sorts of nasty licensing, "Why no Dune Game, Why?!?!" and that the audience isn't as nice. Tolkien fans say they like Fantasy. You can safely woo them with some pointy eared immortals with a prior history and 'halflings.' Frank Herbert fans say they like Dune. It's going to be a hell of a lot trickier to woo them with anything too generic, and you're way more likely to get into trouble for it. Why no Dune? Why?!!? Also, hard SF has never been that popular in any sort of meaningful way. Verne got away with it because he was pulp, but noone else. Even Neuromancer only turned out to be hard because the technology began to model itself on the vision. [/QUOTE]
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