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Why no one plays sci-fi RPGs
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<blockquote data-quote="tzor" data-source="post: 1398438" data-attributes="member: 12826"><p>The terms science fiction, sci-fi and science fantasy are not interchangeable, but many people apparently think that they are. This problem is not unique to any one group. I cannot recall a single “science fiction” TV series that didn’t degrade past sci-fi and straight into fantasy.</p><p></p><p>The best example I can think of is “Sea Quest” who started out season 1 with promotions where the actors were claiming that the show was real “science fiction” and not the non science of Star Trek’s transporters and warp drive. Within a season or two they were pushing as “science fiction” the paranormal and eventually the boat was captured by space aliens and put on an alien world. So much for science fiction.</p><p></p><p>The problem with true science fiction is that it becomes science fact really fast. Never the less there is still very fertile ground for pure science fiction for the good game designer. LaGrange worlds are still many decades away … if ever, and are all within the technology possibilities of science fiction. </p><p></p><p>Sci-Fi, on the other hand, can be as popular as ever. Traveller is still a very viable scenario. Jump/gate scenarios still have great potential without requiring the GM to literally create an entire universe of worlds. Dune is effectively a jump scenario since the navigator’s guild strictly limits inter-planetary travel. </p><p></p><p>Genres run through fads. You don’t see that in fantasy because the genre is so large that it can survive the periods when it is not a fad. Others are not so large and the d20 boon was mostly a boon to fantasy scenarios. One day that may change, and sci-fi will be the fad again.</p></blockquote><p></p>
[QUOTE="tzor, post: 1398438, member: 12826"] The terms science fiction, sci-fi and science fantasy are not interchangeable, but many people apparently think that they are. This problem is not unique to any one group. I cannot recall a single “science fiction” TV series that didn’t degrade past sci-fi and straight into fantasy. The best example I can think of is “Sea Quest” who started out season 1 with promotions where the actors were claiming that the show was real “science fiction” and not the non science of Star Trek’s transporters and warp drive. Within a season or two they were pushing as “science fiction” the paranormal and eventually the boat was captured by space aliens and put on an alien world. So much for science fiction. The problem with true science fiction is that it becomes science fact really fast. Never the less there is still very fertile ground for pure science fiction for the good game designer. LaGrange worlds are still many decades away … if ever, and are all within the technology possibilities of science fiction. Sci-Fi, on the other hand, can be as popular as ever. Traveller is still a very viable scenario. Jump/gate scenarios still have great potential without requiring the GM to literally create an entire universe of worlds. Dune is effectively a jump scenario since the navigator’s guild strictly limits inter-planetary travel. Genres run through fads. You don’t see that in fantasy because the genre is so large that it can survive the periods when it is not a fad. Others are not so large and the d20 boon was mostly a boon to fantasy scenarios. One day that may change, and sci-fi will be the fad again. [/QUOTE]
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