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General Tabletop Discussion
*Dungeons & Dragons
Why no Proficiency bonus to AC?
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<blockquote data-quote="Tony Vargas" data-source="post: 6821191" data-attributes="member: 996"><p>It's something that's always nagged about most versions of D&D: you get much better at hitting, you don't get any better at parrying or dodging. </p><p></p><p>Monster attack bonus, damage, and (very approximate) damage throughput vs expected PC ACs, relative to balooning PC hps all goes into the CR guidelines to some degree, even if some of that isn't actually called out as such. </p><p></p><p>5e PCs do gain a lot of hps as they level relative to classic D&D or 4e (about on par with 3.x), because CON mods are higher than in classic, and apply at every single level, not just 1st or levels that have HD (all levels have HD, that is). That massive hp gain can be visualized as primarily avoiding damage - including parrying/dodging/etc in the context of weapon damage, that might instead have been modeled with scaling AC.</p><p></p><p>In part, perhaps. Hps (and damage) more than proficiency provide scaling and a sense of advancement as you level in 5e.</p><p></p><p>It's how things worked in the classic game. Attack bonus and hps scaled with level, AC scaled only with gear. 5e harkens back to the classic versions of the game as much as possible.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6821191, member: 996"] It's something that's always nagged about most versions of D&D: you get much better at hitting, you don't get any better at parrying or dodging. Monster attack bonus, damage, and (very approximate) damage throughput vs expected PC ACs, relative to balooning PC hps all goes into the CR guidelines to some degree, even if some of that isn't actually called out as such. 5e PCs do gain a lot of hps as they level relative to classic D&D or 4e (about on par with 3.x), because CON mods are higher than in classic, and apply at every single level, not just 1st or levels that have HD (all levels have HD, that is). That massive hp gain can be visualized as primarily avoiding damage - including parrying/dodging/etc in the context of weapon damage, that might instead have been modeled with scaling AC. In part, perhaps. Hps (and damage) more than proficiency provide scaling and a sense of advancement as you level in 5e. It's how things worked in the classic game. Attack bonus and hps scaled with level, AC scaled only with gear. 5e harkens back to the classic versions of the game as much as possible. [/QUOTE]
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Why no Proficiency bonus to AC?
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