Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why no Proficiency bonus to AC?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 6821346" data-attributes="member: 57494"><p>Heavy Armor would still exist as a way of getting AC without Dex.</p><p></p><p>And I get the not wanting a treadmil. But, at least when looking at the CR calculator table in the DMG, monster ACs continue to go up with levels. Without magic items, you're expecting about a 65% hit chance against an equal CR monster at most levels (the monster AC even goes up generally at the same levels that player stats and proficiencies go up).</p><p></p><p>So your ability to hit monsters doesn't change, without magic items; it even falls behind if you pick up feats instead of ability boosts. But the ability for monsters to hit you continues to grow, unless you use magic items to boost your AC.</p><p></p><p>Now, this might be because there are more ways to boost your AC than there are ways to boost your attack. It's still weird, and I'm not sure that I like it.</p><p></p><p>I do appreciate that HP means dodging, but since Dex also means dodging and Dex is tied to AC, it's kind of hard to overlook.</p><p></p><p>Thanks for everyone's input. Bounding AC makes sense, but player AC is more tightly bounded than any other part of the system; player attack scales, 2 or more of player saves scale, player HP scales (though this doesn't feel like much to me considering how much monster damage scales), player damage scales, player abilities scale ... Without magic items, AC caps out by level 8. It just seems odd.</p><p></p><p>In order to put in scaling player AC, though, we'd either need to base AC at 8 + modifiers, like save DCs, or we'd need to bring back weapon proficiency bonuses, which would seem odd in the system when they already have proficiency bonuses.</p><p></p><p>Adding in proficiency to AC would require a lot of changes. I roll with magic items, so I'm pretty sure it will be fine in my games. We're going to start a level 11 game soon, so I'll be able to see how high level fights truly feel.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6821346, member: 57494"] Heavy Armor would still exist as a way of getting AC without Dex. And I get the not wanting a treadmil. But, at least when looking at the CR calculator table in the DMG, monster ACs continue to go up with levels. Without magic items, you're expecting about a 65% hit chance against an equal CR monster at most levels (the monster AC even goes up generally at the same levels that player stats and proficiencies go up). So your ability to hit monsters doesn't change, without magic items; it even falls behind if you pick up feats instead of ability boosts. But the ability for monsters to hit you continues to grow, unless you use magic items to boost your AC. Now, this might be because there are more ways to boost your AC than there are ways to boost your attack. It's still weird, and I'm not sure that I like it. I do appreciate that HP means dodging, but since Dex also means dodging and Dex is tied to AC, it's kind of hard to overlook. Thanks for everyone's input. Bounding AC makes sense, but player AC is more tightly bounded than any other part of the system; player attack scales, 2 or more of player saves scale, player HP scales (though this doesn't feel like much to me considering how much monster damage scales), player damage scales, player abilities scale ... Without magic items, AC caps out by level 8. It just seems odd. In order to put in scaling player AC, though, we'd either need to base AC at 8 + modifiers, like save DCs, or we'd need to bring back weapon proficiency bonuses, which would seem odd in the system when they already have proficiency bonuses. Adding in proficiency to AC would require a lot of changes. I roll with magic items, so I'm pretty sure it will be fine in my games. We're going to start a level 11 game soon, so I'll be able to see how high level fights truly feel. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why no Proficiency bonus to AC?
Top