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General Tabletop Discussion
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Why no WotC M:tG and D&D crossover?
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<blockquote data-quote="Pramas" data-source="post: 1200566" data-attributes="member: 995"><p>There have been multiple attempts to do a Magic RPG at WotC. Two different teams tried it before the TSR buyout. I was involved in the third attempt, and in fact that was what I was hired at WotC to work on. This was in 1998, in the latter days of 2nd edition. Again, a team was assembled. Jonathan Tweet was to design the rule book, I was to design the world book, John Rateliff was to edit, and Jesper Myrfors (the original art director for Magic) was to art direct. About two months into my new job, the whole project was cancelled due to political infighting. </p><p></p><p>A year later there was an attempt to revive the idea in more limited form. This time it was to be a big book of Magic monsters for D&D. Since there was tons of pre-existing (and already paid for) beautiful color art, this seemed like a no brainer. Mike Selinker started knocking off a few critters, and I was assigned to work on it later. Then there was a big dust up between Roleplaying R&D/Brand and the Magic Brand Team. The Magic guys clearly didn't want to do it, so they started throwing up excuses. Peter Adkison really wanted it to happen, so he kept shooting down their excuses. This went on for several weeks until the Magic guys found an excuse that would stick. "Why do this monster book now," they said, "when 3E is coming out next year? Surely WotC's marquee product line deserves first class treatment as part of the new edition."</p><p></p><p>They got their way, the book was cancelled, and no one ever brought it up again (while I was there anyway), even after the successful launch of 3E.</p><p></p><p>Later that year I would participate in round three of this nonsense when I was involved in the abortive attempt to do a Magic miniatures game. Can you guess who was responsible for shooting down that game?</p></blockquote><p></p>
[QUOTE="Pramas, post: 1200566, member: 995"] There have been multiple attempts to do a Magic RPG at WotC. Two different teams tried it before the TSR buyout. I was involved in the third attempt, and in fact that was what I was hired at WotC to work on. This was in 1998, in the latter days of 2nd edition. Again, a team was assembled. Jonathan Tweet was to design the rule book, I was to design the world book, John Rateliff was to edit, and Jesper Myrfors (the original art director for Magic) was to art direct. About two months into my new job, the whole project was cancelled due to political infighting. A year later there was an attempt to revive the idea in more limited form. This time it was to be a big book of Magic monsters for D&D. Since there was tons of pre-existing (and already paid for) beautiful color art, this seemed like a no brainer. Mike Selinker started knocking off a few critters, and I was assigned to work on it later. Then there was a big dust up between Roleplaying R&D/Brand and the Magic Brand Team. The Magic guys clearly didn't want to do it, so they started throwing up excuses. Peter Adkison really wanted it to happen, so he kept shooting down their excuses. This went on for several weeks until the Magic guys found an excuse that would stick. "Why do this monster book now," they said, "when 3E is coming out next year? Surely WotC's marquee product line deserves first class treatment as part of the new edition." They got their way, the book was cancelled, and no one ever brought it up again (while I was there anyway), even after the successful launch of 3E. Later that year I would participate in round three of this nonsense when I was involved in the abortive attempt to do a Magic miniatures game. Can you guess who was responsible for shooting down that game? [/QUOTE]
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