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Why no WotC M:tG and D&D crossover?
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<blockquote data-quote="Imperialus" data-source="post: 1200772" data-attributes="member: 893"><p>I would have to agree with FrankTheDM. Though I haven't played MtG in years (since alliances) I used to be a rabid collector. I often toyed with the idea of modifying D&D (first 2nd ed then 3rd) to play a MtG game but ran into the same problem as Frank. Planeswalkers are so rediculously powerful that they can quite casually call insanely powerful demons from the depths of hell or cast a spell that will destroy huge tracts of forests, mountains or island chains.</p><p></p><p>This leaves you with the other option. You could play as one of the cards. However even wandering around as one of the more powerful cards like the Baron Senger (sp?) you would still be plucked up at random by this godlike being to be used as a liveing pawn in his crazy battle.</p><p></p><p>All that could really be done is to add some free form role playing to a group that normally gets together and plays the card game. You could play a game sort of like Risk, attacking and defending various locations on a map to try and get bonus's in the actual card games. Even that would be increadably difficult though as you would have to have such an amazeing knowlage of the cards that you could possibly assign diffenet bonus's or penalties based on an individual deck and have it still be interpreted as fair.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 1200772, member: 893"] I would have to agree with FrankTheDM. Though I haven't played MtG in years (since alliances) I used to be a rabid collector. I often toyed with the idea of modifying D&D (first 2nd ed then 3rd) to play a MtG game but ran into the same problem as Frank. Planeswalkers are so rediculously powerful that they can quite casually call insanely powerful demons from the depths of hell or cast a spell that will destroy huge tracts of forests, mountains or island chains. This leaves you with the other option. You could play as one of the cards. However even wandering around as one of the more powerful cards like the Baron Senger (sp?) you would still be plucked up at random by this godlike being to be used as a liveing pawn in his crazy battle. All that could really be done is to add some free form role playing to a group that normally gets together and plays the card game. You could play a game sort of like Risk, attacking and defending various locations on a map to try and get bonus's in the actual card games. Even that would be increadably difficult though as you would have to have such an amazeing knowlage of the cards that you could possibly assign diffenet bonus's or penalties based on an individual deck and have it still be interpreted as fair. [/QUOTE]
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Why no WotC M:tG and D&D crossover?
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