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why not a grand mixology game?
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<blockquote data-quote="fireinthedust" data-source="post: 5831414" data-attributes="member: 51930"><p>Yeah, basically.</p><p></p><p>I think it'd be neat to do a d20 future cyberpunk setting using the McWoD rules: vampires and werewolves and cyborgs and aliens. What's not to love?</p><p></p><p>Maybe because it seems like such wasted potential. I mean, if they had a choice of living in a setting where everyone dwelt in thatched roofed cottages; or living in a slick setting with modern conveniences... which would you pick?</p><p></p><p>It could be that the rules are so spread out, and that there's so much potential. What kind of werewolf are you going to be? What kind of Mage? Cyborg? Mutant? </p><p></p><p>People seem to need options spelled out for them, to be directed at a dungeon door and pushed towards it. Online and offline, I'd say. Give folks too much and maybe, just maybe, they get paralysed by potential! It would explain why there have been so many drunken dwarf fighters, hot elven wizards, halfling thieves, etc. over the years. </p><p></p><p>Then again, it's hell designing games for groups that can't be understood. Look at Superhero games: try coming up with a plot vs a group as varied as the Justice League! Very difficult. Too many options = very little focus. </p><p></p><p>And very little balance. Some classes would just need to be gimped in a Kitchen Sink game (which, if you're doing Mixology right, is where the magic happens! (not really, it's filthy in sinks, but at least it's not on the floor)), if mixed with other classes.</p><p></p><p>My current group is great, and are playtesting the materials i've hinted at in my sig, every week for a while now. If all goes well, they'll get to do some other things for me for a long time before we get anywhere near a KSd20 game. </p><p></p><p>But still! No one else is geeking out about the potential? guh.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5831414, member: 51930"] Yeah, basically. I think it'd be neat to do a d20 future cyberpunk setting using the McWoD rules: vampires and werewolves and cyborgs and aliens. What's not to love? Maybe because it seems like such wasted potential. I mean, if they had a choice of living in a setting where everyone dwelt in thatched roofed cottages; or living in a slick setting with modern conveniences... which would you pick? It could be that the rules are so spread out, and that there's so much potential. What kind of werewolf are you going to be? What kind of Mage? Cyborg? Mutant? People seem to need options spelled out for them, to be directed at a dungeon door and pushed towards it. Online and offline, I'd say. Give folks too much and maybe, just maybe, they get paralysed by potential! It would explain why there have been so many drunken dwarf fighters, hot elven wizards, halfling thieves, etc. over the years. Then again, it's hell designing games for groups that can't be understood. Look at Superhero games: try coming up with a plot vs a group as varied as the Justice League! Very difficult. Too many options = very little focus. And very little balance. Some classes would just need to be gimped in a Kitchen Sink game (which, if you're doing Mixology right, is where the magic happens! (not really, it's filthy in sinks, but at least it's not on the floor)), if mixed with other classes. My current group is great, and are playtesting the materials i've hinted at in my sig, every week for a while now. If all goes well, they'll get to do some other things for me for a long time before we get anywhere near a KSd20 game. But still! No one else is geeking out about the potential? guh. [/QUOTE]
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why not a grand mixology game?
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