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Why Not? A Variant Captain Fighter
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<blockquote data-quote="Tony Vargas" data-source="post: 7907186" data-attributes="member: 996"><p>"Thematic Identity" sounds very different from Role or "5e version" or "viable support character" or whatever...</p><p></p><p>I mean, if all you that means to you is "holds a sword" and "says an encouraging word now and then," just slap Inspiring Leader on a BM with at least one of the 3 or 4 leader-ish maneuvers and call it a night(pi), add Noble background if you feel it needs some legitimate authority over the other PCs, or Soldier for formal military rank, and, if anything, you're over-achieving.</p><p></p><p> By the same token, PDK in a nutshell.</p><p></p><p> But, I brought my +3 "Pick, Heavy or Light" of Idea-Bane! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Also, it's Axiomatic & Unholy, since you're CG & all. Hurts just carrying the darn thing...*</p><p></p><p>But, seriously, ideas just come to me:</p><p></p><p><strong>Stirring Strike</strong>: When you hit a creature with a weapon attack, you can expend one superiority die to inspire one of your companions to shake off an afliction. You add the superiority die to the attack's damage roll, and choose a friendly creature who can see or hear you. That creature gains a bonus to it's next saving throw equal to the result of the superiority die.</p><p></p><p><strong>Inspiring Words</strong>: On your turn, you can use a bonus action and expend one superiority die to inspire one of your companion to re-join the fray. When you do so, choose a friendly creature who can hear you. That creature re-gains hit points equal to the superiority die roll + your Charisma modifier and can spend an available HD to recover additional hps. The same ally cannot benefit from inspiring words again until they have completed a rest.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* see, 3e has its fun bits.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7907186, member: 996"] "Thematic Identity" sounds very different from Role or "5e version" or "viable support character" or whatever... I mean, if all you that means to you is "holds a sword" and "says an encouraging word now and then," just slap Inspiring Leader on a BM with at least one of the 3 or 4 leader-ish maneuvers and call it a night(pi), add Noble background if you feel it needs some legitimate authority over the other PCs, or Soldier for formal military rank, and, if anything, you're over-achieving. By the same token, PDK in a nutshell. But, I brought my +3 "Pick, Heavy or Light" of Idea-Bane! ;) Also, it's Axiomatic & Unholy, since you're CG & all. Hurts just carrying the darn thing...* But, seriously, ideas just come to me: [B]Stirring Strike[/B]: When you hit a creature with a weapon attack, you can expend one superiority die to inspire one of your companions to shake off an afliction. You add the superiority die to the attack's damage roll, and choose a friendly creature who can see or hear you. That creature gains a bonus to it's next saving throw equal to the result of the superiority die. [B]Inspiring Words[/B]: On your turn, you can use a bonus action and expend one superiority die to inspire one of your companion to re-join the fray. When you do so, choose a friendly creature who can hear you. That creature re-gains hit points equal to the superiority die roll + your Charisma modifier and can spend an available HD to recover additional hps. The same ally cannot benefit from inspiring words again until they have completed a rest. * see, 3e has its fun bits. [/QUOTE]
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