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Why Not? A Variant Captain Fighter
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<blockquote data-quote="Garthanos" data-source="post: 7917459" data-attributes="member: 82504"><p><strong>Meta-maneuvers</strong></p><p></p><p>1) <strong>Scan for Openings</strong> - perceptiveness and predictiveness and trades on extra attacks - gain attribute bonus on superiority die.</p><p>2) <strong>Straining</strong> represents extreme physicality involves trading in hit points - trades on your durability</p><p>3) <strong>Risking</strong> - courage, another trading on fighter defense</p><p style="margin-left: 20px">3a) gives advantage to enemy or enemies (for a bigger effect)</p> <p style="margin-left: 20px">3b) opportunities for them to attack you</p><p></p><p>The following is just an initial thought its a bit like a mirror of part of number 3 instead of conferring advantage to your adversary you drop advantage... ie you Risk Failure instead of injury when you currently have nigh certainty.</p><p></p><p>4)<strong> Advantageous Exploit</strong></p><p>When you would have advantage on the attack roll, you can forgo that advantage to exploit the foe’s distraction/bad position to apply a maneuver to your subsequent attack against that enemy as though you had a combat superiority die.</p><p></p><p>(A subclass perhaps called Rogue might have a special ability to gain advantage or skip to gaining a superiority die to target an enemy that is simultaneously engaged by more than one)</p><p></p><p>[USER=996]@Tony Vargas[/USER] -</p><p></p><p>Edit advantage is currently feeling too cheap I think perhaps for accomplishing anything but a very raw attacks combined in one stroke kind of maneuver. So 3b and 4 are kind of meh no lets not</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7917459, member: 82504"] [B]Meta-maneuvers[/B] 1) [B]Scan for Openings[/B] - perceptiveness and predictiveness and trades on extra attacks - gain attribute bonus on superiority die. 2) [B]Straining[/B] represents extreme physicality involves trading in hit points - trades on your durability 3) [B]Risking[/B] - courage, another trading on fighter defense [INDENT]3a) gives advantage to enemy or enemies (for a bigger effect)[/INDENT] [INDENT]3b) opportunities for them to attack you[/INDENT] The following is just an initial thought its a bit like a mirror of part of number 3 instead of conferring advantage to your adversary you drop advantage... ie you Risk Failure instead of injury when you currently have nigh certainty. 4)[B] Advantageous Exploit[/B] When you would have advantage on the attack roll, you can forgo that advantage to exploit the foe’s distraction/bad position to apply a maneuver to your subsequent attack against that enemy as though you had a combat superiority die. (A subclass perhaps called Rogue might have a special ability to gain advantage or skip to gaining a superiority die to target an enemy that is simultaneously engaged by more than one) [USER=996]@Tony Vargas[/USER] - Edit advantage is currently feeling too cheap I think perhaps for accomplishing anything but a very raw attacks combined in one stroke kind of maneuver. So 3b and 4 are kind of meh no lets not [/QUOTE]
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Why Not? A Variant Captain Fighter
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